stad
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# City configuration parameters
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# All values are configurable
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initial_inhabitants: 1000
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inhabitants_per_pop: 100000
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initial_border_radius: 1
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max_workable_radius: 3
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default_tile_slots: 1
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# Terrain yield and workability configuration
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# All yields, workability, and slot numbers are fully configurable
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grasland:
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name: "Grasland"
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workable: true
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default_slots: 1
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primary_resource: "voedsel"
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yields:
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voedsel: 2000
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arbeid: 100
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kennis: 100
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cultuur: 100
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geloof: 100
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goud: 100
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bos:
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name: "Bos"
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workable: true
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default_slots: 1
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primary_resource: "arbeid"
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yields:
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voedsel: 500
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arbeid: 2000
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kennis: 100
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cultuur: 100
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geloof: 100
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goud: 100
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steen:
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name: "Steen / Berg"
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workable: true
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default_slots: 1
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primary_resource: "arbeid"
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yields:
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voedsel: 10
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arbeid: 10
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kennis: 100
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cultuur: 100
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geloof: 100
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goud: 100
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sahara:
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name: "Woestijn"
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workable: true
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default_slots: 1
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primary_resource: "goud"
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yields:
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voedsel: 50
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arbeid: 50
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kennis: 100
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cultuur: 100
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geloof: 100
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goud: 500
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tundra:
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name: "Tundra"
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workable: true
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default_slots: 1
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primary_resource: "voedsel"
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yields:
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voedsel: 400
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arbeid: 400
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kennis: 100
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cultuur: 100
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geloof: 100
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goud: 100
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red_canyon:
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name: "Red Canyon"
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workable: true
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default_slots: 1
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primary_resource: "arbeid"
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yields:
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voedsel: 100
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arbeid: 1200
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kennis: 100
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cultuur: 100
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geloof: 100
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goud: 300
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sneeuw:
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name: "Sneeuw"
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workable: false
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default_slots: 0
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primary_resource: "geen"
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yields:
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voedsel: 0
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arbeid: 0
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kennis: 0
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cultuur: 0
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geloof: 0
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goud: 0
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water:
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name: "Water"
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workable: false
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default_slots: 0
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primary_resource: "geen"
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yields:
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voedsel: 0
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arbeid: 0
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kennis: 0
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cultuur: 0
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geloof: 0
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goud: 0
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