Refactor farm building speed to builder unit action_speeds and enable infinite charges
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# Tile improvements configuration
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# All values must be configurable via YAML as per AGENTS.md
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farm:
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id: farm
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name: "Boerderij"
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action: "boerderij_bouwen"
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texture: "images/farm.jpeg"
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texture_scale: 0.6 # World-space scale: 0.6 spans nicely across adjacent hexes without repeating unnaturally
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texture_mapping: "world" # "world" = seamless across adjacent hex tiles; "hex" = centered per tile
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valid_terrains:
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- grasland
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- tundra
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yield_bonus:
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voedsel: 1000
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