Refactor farm building speed to builder unit action_speeds and enable infinite charges

This commit is contained in:
bart
2026-11-08 17:01:26 +01:00
parent 55e4276025
commit 17901ce25c
10 changed files with 847 additions and 121 deletions
+67 -36
View File
@@ -1,4 +1,5 @@
#include "terrainyieldmanager.h"
#include "terrainmovementmanager.h"
#include "yamlparser.h"
#include "pathfinder.h"
#include <QDebug>
@@ -17,6 +18,9 @@ TerrainYieldManager::TerrainYieldManager()
bool TerrainYieldManager::loadConfigs(const QString &baseDir)
{
// 0. Load terrain_movement.yaml
TerrainMovementManager::instance().loadConfig(baseDir + "/config/terrain_movement.yaml");
// 1. Load city.yaml
QString cityFile = baseDir + "/config/city.yaml";
YamlNode cityRoot = YamlParser::parseFile(cityFile);
@@ -26,6 +30,25 @@ bool TerrainYieldManager::loadConfigs(const QString &baseDir)
m_cityConfig.initialBorderRadius = cityRoot["initial_border_radius"].asInt(1);
m_cityConfig.maxWorkableRadius = cityRoot["max_workable_radius"].asInt(3);
m_cityConfig.defaultTileSlots = cityRoot["default_tile_slots"].asInt(1);
m_cityConfig.cityViewZoom = cityRoot["city_view_zoom"].asFloat(4.8f);
m_cityConfig.baseResourceYieldPerTick = cityRoot["base_resource_yield_per_tick"].asInt(500);
m_cityConfig.tileCultureCost = cityRoot["tile_culture_cost"].asInt(10000);
m_cityConfig.foodToInhabitantsRatio = cityRoot["food_to_inhabitants_ratio"].asFloat(1.0f);
if (cityRoot.hasChild("base_yields")) {
const YamlNode &bNode = cityRoot["base_yields"];
for (auto it = bNode.children.begin(); it != bNode.children.end(); ++it) {
m_cityConfig.baseYields[it.key()] = it.value().asInt(m_cityConfig.baseResourceYieldPerTick);
}
}
if (cityRoot.hasChild("initial_national_resources")) {
const YamlNode &rNode = cityRoot["initial_national_resources"];
for (auto it = rNode.children.begin(); it != rNode.children.end(); ++it) {
m_cityConfig.initialNationalResources[it.key()] = it.value().asInt(0);
}
}
}
// 2. Load terrain_yields.yaml
@@ -53,48 +76,46 @@ bool TerrainYieldManager::loadConfigs(const QString &baseDir)
m_yieldConfigs[typeKey] = cfg;
}
// 3. Load improvements.yaml
QString impFile = baseDir + "/config/improvements.yaml";
YamlNode impRoot = YamlParser::parseFile(impFile);
for (auto it = impRoot.children.begin(); it != impRoot.children.end(); ++it) {
QString impKey = it.key();
const YamlNode &node = it.value();
ImprovementConfig cfg;
cfg.id = node.hasChild("id") ? node["id"].asString() : impKey;
cfg.name = node.hasChild("name") ? node["name"].asString() : cfg.id;
cfg.action = node.hasChild("action") ? node["action"].asString() : "boerderij_bouwen";
cfg.texturePath = node.hasChild("texture") ? node["texture"].asString() : "images/farm.jpeg";
cfg.textureScale = node.hasChild("texture_scale") ? node["texture_scale"].asFloat(0.6f) : 0.6f;
cfg.textureMapping = node.hasChild("texture_mapping") ? node["texture_mapping"].asString("world") : "world";
if (node.hasChild("valid_terrains")) {
cfg.validTerrains = node["valid_terrains"].listValues;
} else {
cfg.validTerrains = QStringList{"grasland", "tundra"};
}
if (node.hasChild("yield_bonus")) {
const YamlNode &ybNode = node["yield_bonus"];
for (auto ybIt = ybNode.children.begin(); ybIt != ybNode.children.end(); ++ybIt) {
cfg.yieldBonus[ybIt.key()] = ybIt.value().asInt(0);
}
}
m_improvementConfigs[impKey] = cfg;
}
m_loaded = true;
qDebug() << "TerrainYieldManager loaded" << m_yieldConfigs.size() << "terrain types and city config.";
qDebug() << "TerrainYieldManager loaded" << m_yieldConfigs.size() << "terrain types,"
<< m_improvementConfigs.size() << "improvements, and city config.";
return true;
}
QString TerrainYieldManager::getTerrainType(int tx, int ty, Matrix2D<TerrainPoint> *mapPoints, int numPoints05) const
{
if (!mapPoints || numPoints05 <= 0) return "grasland";
QVector2D w = Pathfinder::hexToWorld(tx, ty);
float scaleX = numPoints05 * 2.0f;
float scaleY = numPoints05 / LOD_0_SIZE_Y;
int mapX = (int) std::round(w.x() * scaleX);
int mapY = (int) std::round(w.y() * scaleY);
if (mapX < 0) mapX = 0;
if (mapX >= (int)mapPoints->getWidth()) mapX = (int)mapPoints->getWidth() - 1;
if (mapY < 0) mapY = 0;
if (mapY >= (int)mapPoints->getHeight()) mapY = (int)mapPoints->getHeight() - 1;
TerrainPoint tp = mapPoints->operator()(mapX, mapY);
// Sea level water
if (tp.height < 6) return "water";
float heightKm = (tp.height / 255.0f) * 3.5f + 1.0f;
// High peaks have snow
if (heightKm >= 3.1f) return "sneeuw";
// Mountain rock
if (heightKm >= 2.3f) return "steen";
switch (tp.type) {
case 0: return "grasland";
case 1: return "sahara";
case 2: return "tundra";
case 3: return "red_canyon";
case 4: return "bos";
default: return "grasland";
}
return TerrainMovementManager::instance().getTerrainType(tx, ty, mapPoints, numPoints05);
}
const TerrainYieldConfig* TerrainYieldManager::getYieldConfig(const QString &terrainType) const
@@ -105,3 +126,13 @@ const TerrainYieldConfig* TerrainYieldManager::getYieldConfig(const QString &ter
}
return nullptr;
}
const ImprovementConfig* TerrainYieldManager::getImprovementConfig(const QString &id) const
{
auto it = m_improvementConfigs.find(id);
if (it != m_improvementConfigs.end()) {
return &it.value();
}
return nullptr;
}