update
This commit is contained in:
@@ -67,7 +67,9 @@ SOURCES = main.cpp \
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city.cpp \
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terrainyieldmanager.cpp \
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gamemanager.cpp \
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unitrenderer.cpp qrc_shaders.cpp \
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unitrenderer.cpp \
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localization.cpp \
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terrainmovementmanager.cpp qrc_shaders.cpp \
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moc_mainwindow.cpp
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OBJECTS = main.o \
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mainwindow.o \
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@@ -85,6 +87,8 @@ OBJECTS = main.o \
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terrainyieldmanager.o \
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gamemanager.o \
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unitrenderer.o \
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localization.o \
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terrainmovementmanager.o \
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qrc_shaders.o \
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moc_mainwindow.o
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DIST = shaders/simple.vert \
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@@ -194,7 +198,9 @@ DIST = shaders/simple.vert \
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city.h \
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terrainyieldmanager.h \
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gamemanager.h \
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unitrenderer.h main.cpp \
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unitrenderer.h \
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localization.h \
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terrainmovementmanager.h main.cpp \
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mainwindow.cpp \
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qscenerenderer.cpp \
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vertex.cpp \
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@@ -209,7 +215,9 @@ DIST = shaders/simple.vert \
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city.cpp \
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terrainyieldmanager.cpp \
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gamemanager.cpp \
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unitrenderer.cpp
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unitrenderer.cpp \
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localization.cpp \
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terrainmovementmanager.cpp
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QMAKE_TARGET = tiletest
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DESTDIR =
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TARGET = tiletest
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@@ -416,8 +424,8 @@ distdir: FORCE
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$(COPY_FILE) --parents $(DIST) $(DISTDIR)/
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$(COPY_FILE) --parents shaders.qrc $(DISTDIR)/
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$(COPY_FILE) --parents /usr/lib/x86_64-linux-gnu/qt5/mkspecs/features/data/dummy.cpp $(DISTDIR)/
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$(COPY_FILE) --parents mainwindow.h qscenerenderer.h vertex.h tile.h terrain.h tilevertexinfo.h matrix2d.h face.h player.h yamlparser.h unitconfig.h pathfinder.h unit.h city.h terrainyieldmanager.h gamemanager.h unitrenderer.h $(DISTDIR)/
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$(COPY_FILE) --parents main.cpp mainwindow.cpp qscenerenderer.cpp vertex.cpp tile.cpp tilevertexinfo.cpp face.cpp player.cpp yamlparser.cpp unitconfig.cpp pathfinder.cpp unit.cpp city.cpp terrainyieldmanager.cpp gamemanager.cpp unitrenderer.cpp $(DISTDIR)/
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$(COPY_FILE) --parents mainwindow.h qscenerenderer.h vertex.h tile.h terrain.h tilevertexinfo.h matrix2d.h face.h player.h yamlparser.h unitconfig.h pathfinder.h unit.h city.h terrainyieldmanager.h gamemanager.h unitrenderer.h localization.h terrainmovementmanager.h $(DISTDIR)/
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$(COPY_FILE) --parents main.cpp mainwindow.cpp qscenerenderer.cpp vertex.cpp tile.cpp tilevertexinfo.cpp face.cpp player.cpp yamlparser.cpp unitconfig.cpp pathfinder.cpp unit.cpp city.cpp terrainyieldmanager.cpp gamemanager.cpp unitrenderer.cpp localization.cpp terrainmovementmanager.cpp $(DISTDIR)/
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$(COPY_FILE) --parents mainwindow.ui $(DISTDIR)/
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@@ -484,6 +492,7 @@ ui_mainwindow.h: mainwindow.ui \
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unitrenderer.h \
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unit.h \
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unitconfig.h \
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terrainmovementmanager.h \
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player.h \
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city.h \
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gamemanager.h \
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@@ -515,6 +524,7 @@ mainwindow.o: mainwindow.cpp mainwindow.h \
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unitrenderer.h \
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unit.h \
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unitconfig.h \
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terrainmovementmanager.h \
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player.h \
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city.h \
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gamemanager.h \
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@@ -531,11 +541,13 @@ qscenerenderer.o: qscenerenderer.cpp qscenerenderer.h \
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unitrenderer.h \
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unit.h \
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unitconfig.h \
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terrainmovementmanager.h \
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player.h \
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city.h \
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gamemanager.h \
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terrainyieldmanager.h \
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pathfinder.h
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pathfinder.h \
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yamlparser.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o qscenerenderer.o qscenerenderer.cpp
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vertex.o: vertex.cpp vertex.h \
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@@ -553,6 +565,7 @@ tile.o: tile.cpp tile.h \
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unitrenderer.h \
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unit.h \
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unitconfig.h \
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terrainmovementmanager.h \
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player.h \
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city.h \
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gamemanager.h \
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@@ -576,16 +589,22 @@ yamlparser.o: yamlparser.cpp yamlparser.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o yamlparser.o yamlparser.cpp
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unitconfig.o: unitconfig.cpp unitconfig.h \
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terrainmovementmanager.h \
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terrain.h \
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matrix2d.h \
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yamlparser.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o unitconfig.o unitconfig.cpp
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pathfinder.o: pathfinder.cpp pathfinder.h \
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terrain.h \
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matrix2d.h
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matrix2d.h \
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terrainmovementmanager.h \
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unitconfig.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o pathfinder.o pathfinder.cpp
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unit.o: unit.cpp unit.h \
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unitconfig.h \
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terrainmovementmanager.h \
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terrain.h \
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matrix2d.h \
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pathfinder.h
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@@ -598,6 +617,7 @@ city.o: city.cpp city.h \
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terrainyieldmanager.o: terrainyieldmanager.cpp terrainyieldmanager.h \
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terrain.h \
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matrix2d.h \
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terrainmovementmanager.h \
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yamlparser.h \
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pathfinder.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o terrainyieldmanager.o terrainyieldmanager.cpp
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@@ -605,24 +625,40 @@ terrainyieldmanager.o: terrainyieldmanager.cpp terrainyieldmanager.h \
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gamemanager.o: gamemanager.cpp gamemanager.h \
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player.h \
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unitconfig.h \
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unit.h \
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terrainmovementmanager.h \
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terrain.h \
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matrix2d.h \
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unit.h \
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city.h \
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terrainyieldmanager.h \
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pathfinder.h \
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yamlparser.h
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yamlparser.h \
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localization.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o gamemanager.o gamemanager.cpp
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unitrenderer.o: unitrenderer.cpp unitrenderer.h \
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unit.h \
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unitconfig.h \
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terrainmovementmanager.h \
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terrain.h \
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matrix2d.h \
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player.h \
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city.h
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city.h \
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pathfinder.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o unitrenderer.o unitrenderer.cpp
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localization.o: localization.cpp localization.h \
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yamlparser.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o localization.o localization.cpp
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terrainmovementmanager.o: terrainmovementmanager.cpp terrainmovementmanager.h \
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terrain.h \
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matrix2d.h \
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unitconfig.h \
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pathfinder.h \
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yamlparser.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o terrainmovementmanager.o terrainmovementmanager.cpp
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qrc_shaders.o: qrc_shaders.cpp
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o qrc_shaders.o qrc_shaders.cpp
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