update
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@@ -6,3 +6,25 @@ inhabitants_per_pop: 100000
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initial_border_radius: 1
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max_workable_radius: 3
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default_tile_slots: 1
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city_view_zoom: 4.8
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# Per-tick resource generation & mechanics
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base_resource_yield_per_tick: 500
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tile_culture_cost: 10000
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food_to_inhabitants_ratio: 1.0
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# Base yield breakdown per resource (default 500 per tick)
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base_yields:
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voedsel: 500
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arbeid: 500
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kennis: 500
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cultuur: 500
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geloof: 500
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goud: 500
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# Initial player national resources
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initial_national_resources:
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cultuur: 10000
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kennis: 0
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geloof: 0
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goud: 0
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