Implement default best-yield resource and long-press resource selection for city slots
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@@ -30,3 +30,15 @@ initial_national_resources:
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kennis: 0
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geloof: 0
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goud: 0
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# Slot long press duration in milliseconds to open resource selection popup
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slot_long_press_duration_ms: 400
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# Priority order for resources (used for tie-breaking when yields are equal and display order)
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resource_priority:
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- "voedsel"
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- "arbeid"
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- "goud"
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- "kennis"
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- "cultuur"
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- "geloof"
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+25
-1
@@ -55,6 +55,11 @@ ui:
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farm_completed: "Farm completed!"
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farm_completed_consumed: "Farm completed! (Builder consumed)"
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farm_completed_charges: "Farm completed! (%1 %2 remaining)"
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road_queued: "Build Road queued on arrival"
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road_started: "Constructing %1... (%2 ticks)"
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road_completed: "%1 completed!"
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road_already_here: "Tile already has a road!"
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cannot_build_road_water: "Roads cannot be built on water!"
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city_queued: "Found City queued on arrival"
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city_founded: "%1 founded!"
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already_building: "Already busy building!"
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@@ -88,12 +93,18 @@ ui:
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btn_build_farm: "Farm [F]"
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btn_farm_queued: "Farm (Queued)"
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btn_farm_building: "Building %1%"
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btn_build_road: "Road [R]"
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btn_road_queued: "Road (Queued)"
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btn_road_building: "Road %1%"
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tip_move: "Move (M)"
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tip_attack: "Attack (A) [Range: %1]"
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tip_build_city: "Found City (B)"
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tip_build_farm: "Build Farm (F)"
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tip_farm_building: "Busy building... %1%"
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tip_farm_queued: "Build Farm (Queued on arrival - click to cancel)"
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tip_build_road: "Build Road (R) [2 ticks]"
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tip_road_building: "Constructing road... %1%"
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tip_road_queued: "Build Road (Queued on arrival - click to cancel)"
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city:
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center: "City Center"
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@@ -104,7 +115,7 @@ ui:
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close_btn: "[X] Close"
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local_info: "Local: Population: %L1 (%2 Pop: %3 working, %4 free) | Labor: %L5"
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national_info: "National: Culture: %L1 | Science: %L2 | Gold: %L3 | Faith: %L4"
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help_text: "Click a tile to assign 1 Pop | Click an unowned tile to buy with Culture."
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help_text: "Click a slot to assign/free Pop | Hold a slot to choose resource | Buy tile with Culture."
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current_production: "CURRENT PRODUCTION"
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no_project: "No active project"
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select_prompt: "Select a unit or building to construct"
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@@ -132,3 +143,16 @@ ui:
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no_free_pop: "No free Pop!"
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buy_tile: "BUY"
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occupied: "OCCUPIED"
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select_resource: "SELECT RESOURCE"
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best_yield: "BEST"
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resource_switched: "Producing %1 (+%2)"
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worker_assigned_res: "+1 Pop: %1 (+%2)"
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resource_preferred: "Slot set to %1 (+%2)"
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resources:
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voedsel: "Food"
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arbeid: "Production"
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goud: "Gold"
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kennis: "Science"
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cultuur: "Culture"
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geloof: "Faith"
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