Implement default best-yield resource and long-press resource selection for city slots
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@@ -35,6 +35,9 @@ struct CityConfig {
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int tileCultureCost;
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float foodToInhabitantsRatio;
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int slotLongPressDurationMs;
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QStringList resourcePriority;
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QMap<QString, int> baseYields;
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QMap<QString, int> initialNationalResources;
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@@ -43,7 +46,9 @@ struct CityConfig {
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initialBorderRadius(1), maxWorkableRadius(3), defaultTileSlots(1),
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cityViewZoom(4.8f),
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baseResourceYieldPerTick(500), tileCultureCost(10000),
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foodToInhabitantsRatio(1.0f)
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foodToInhabitantsRatio(1.0f),
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slotLongPressDurationMs(400),
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resourcePriority({"voedsel", "arbeid", "goud", "kennis", "cultuur", "geloof"})
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{
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baseYields["voedsel"] = 500;
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baseYields["arbeid"] = 500;
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