fix(build): resolve compilation errors in gamemanager and qscenerenderer
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+2
-2
@@ -255,7 +255,7 @@ QMap<QString, int> GameManager::getTileYields(int tx, int ty, Matrix2D<TerrainPo
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const CityConfig &cCfg = TerrainYieldManager::instance().getCityConfig();
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QStringList resources = cCfg.resourcePriority;
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if (resources.isEmpty()) {
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resources = {"voedsel", "arbeid", "goud", "kennis", "cultuur", "geloof"};
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resources = QStringList{"voedsel", "arbeid", "goud", "kennis", "cultuur", "geloof"};
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}
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QString tType = TerrainYieldManager::instance().getTerrainType(tx, ty, mapPoints, numPoints05);
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@@ -293,7 +293,7 @@ QString GameManager::getBestTileResource(int tx, int ty, Matrix2D<TerrainPoint>
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const CityConfig &cCfg = TerrainYieldManager::instance().getCityConfig();
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QStringList priority = cCfg.resourcePriority;
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if (priority.isEmpty()) {
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priority = {"voedsel", "arbeid", "goud", "kennis", "cultuur", "geloof"};
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priority = QStringList{"voedsel", "arbeid", "goud", "kennis", "cultuur", "geloof"};
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}
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QMap<QString, int> yields = getTileYields(tx, ty, mapPoints, numPoints05);
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