fix(build): resolve compilation errors in gamemanager and qscenerenderer

This commit is contained in:
bart
2026-11-08 22:07:15 +01:00
parent 996030e9d3
commit 4eda595861
2 changed files with 17 additions and 16 deletions
+2 -2
View File
@@ -255,7 +255,7 @@ QMap<QString, int> GameManager::getTileYields(int tx, int ty, Matrix2D<TerrainPo
const CityConfig &cCfg = TerrainYieldManager::instance().getCityConfig();
QStringList resources = cCfg.resourcePriority;
if (resources.isEmpty()) {
resources = {"voedsel", "arbeid", "goud", "kennis", "cultuur", "geloof"};
resources = QStringList{"voedsel", "arbeid", "goud", "kennis", "cultuur", "geloof"};
}
QString tType = TerrainYieldManager::instance().getTerrainType(tx, ty, mapPoints, numPoints05);
@@ -293,7 +293,7 @@ QString GameManager::getBestTileResource(int tx, int ty, Matrix2D<TerrainPoint>
const CityConfig &cCfg = TerrainYieldManager::instance().getCityConfig();
QStringList priority = cCfg.resourcePriority;
if (priority.isEmpty()) {
priority = {"voedsel", "arbeid", "goud", "kennis", "cultuur", "geloof"};
priority = QStringList{"voedsel", "arbeid", "goud", "kennis", "cultuur", "geloof"};
}
QMap<QString, int> yields = getTileYields(tx, ty, mapPoints, numPoints05);