This commit is contained in:
bart
2026-11-08 15:42:54 +01:00
parent dfd497d728
commit 5af4581182
80 changed files with 4494 additions and 437 deletions
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#ifndef GAMEMANAGER_H
#define GAMEMANAGER_H
#include <vector>
#include <memory>
#include <QString>
#include "player.h"
#include "unitconfig.h"
#include "unit.h"
#include "city.h"
#include "matrix2d.h"
#include "terrain.h"
enum class ActionMode {
None,
Move,
Attack,
BuildCity
};
struct FloatingText {
QString text;
QVector3D worldPos;
float life; // Remaining seconds
float maxLife;
QColor color;
};
class GameManager {
public:
static GameManager& instance();
void init(const QString &baseDir, Matrix2D<TerrainPoint> *mapPoints, int numPoints05);
void update(float deltaTime, Matrix2D<TerrainPoint> *mapPoints, int numPoints05);
PlayerManager& players() { return m_playerManager; }
UnitConfigManager& unitConfigs() { return m_unitConfigManager; }
const std::vector<std::shared_ptr<Unit>>& getUnits() const { return m_units; }
const std::vector<City>& getCities() const { return m_cities; }
const std::vector<FloatingText>& getFloatingTexts() const { return m_floatingTexts; }
Unit* getSelectedUnit();
const Unit* getSelectedUnit() const;
void selectUnit(int id);
void deselectUnit();
ActionMode currentActionMode() const { return m_actionMode; }
void setActionMode(ActionMode mode) { m_actionMode = mode; }
Unit* getUnitAt(int tx, int ty);
Unit* getUnitById(int id);
void commandMoveSelected(int targetX, int targetY, Matrix2D<TerrainPoint> *mapPoints, int numPoints05);
void commandAttack(Unit *target);
void commandBuildCitySelected(Matrix2D<TerrainPoint> *mapPoints, int numPoints05);
float getTickDuration() const { return m_movementTickDuration; }
void setTickDuration(float d) { m_movementTickDuration = std::max(1.0f, d); }
float getTickTimer() const { return m_tickTimer; }
float getSimSpeed() const { return m_simSpeedMultiplier; }
void setSimSpeed(float s) { m_simSpeedMultiplier = std::max(0.2f, std::min(10.0f, s)); }
void addFloatingText(const QString &text, const QVector3D &worldPos, const QColor &color, float duration = 1.8f);
int getNextUnitId() { return ++m_nextUnitId; }
int getNextCityId() { return ++m_nextCityId; }
Unit* spawnUnit(const QString &configId, int playerId, int tileX, int tileY,
Matrix2D<TerrainPoint> *mapPoints, int numPoints05);
private:
GameManager();
~GameManager() = default;
PlayerManager m_playerManager;
UnitConfigManager m_unitConfigManager;
std::vector<std::shared_ptr<Unit>> m_units;
std::vector<City> m_cities;
std::vector<FloatingText> m_floatingTexts;
int m_selectedUnitId;
ActionMode m_actionMode;
float m_movementTickDuration; // Default 30.0s
float m_tickTimer;
float m_simSpeedMultiplier; // 1.0x, 2.0x, etc.
int m_nextUnitId;
int m_nextCityId;
bool m_initialized;
};
#endif // GAMEMANAGER_H