units
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#ifndef PLAYER_H
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#define PLAYER_H
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#include <QString>
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#include <QColor>
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#include <vector>
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struct Player {
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int id;
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QString name;
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QColor primaryColor;
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QColor secondaryColor;
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Player() : id(0), name("Unknown"), primaryColor(Qt::blue), secondaryColor(Qt::white) {}
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Player(int pId, const QString &pName, const QColor &primary, const QColor &secondary)
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: id(pId), name(pName), primaryColor(primary), secondaryColor(secondary) {}
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};
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class PlayerManager {
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public:
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PlayerManager();
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bool addPlayer(int id, const QString &name, const QColor &primary, const QColor &secondary);
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const Player* getPlayer(int id) const;
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Player* getPlayer(int id);
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const std::vector<Player>& getPlayers() const { return m_players; }
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bool isCombinationUnique(const QColor &primary, const QColor &secondary, int excludeId = -1) const;
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private:
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std::vector<Player> m_players;
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};
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#endif // PLAYER_H
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