units
This commit is contained in:
@@ -0,0 +1,68 @@
|
||||
#ifndef UNITCONFIG_H
|
||||
#define UNITCONFIG_H
|
||||
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
#include <QMap>
|
||||
#include <vector>
|
||||
|
||||
enum class UnitCategory {
|
||||
Military, // militair
|
||||
Reconnaissance, // verkenning
|
||||
Builder // bouwen
|
||||
};
|
||||
|
||||
inline QString unitCategoryToString(UnitCategory cat) {
|
||||
switch (cat) {
|
||||
case UnitCategory::Military: return "Militair";
|
||||
case UnitCategory::Reconnaissance: return "Verkenning";
|
||||
case UnitCategory::Builder: return "Bouwen";
|
||||
}
|
||||
return "Onbekend";
|
||||
}
|
||||
|
||||
inline UnitCategory stringToUnitCategory(const QString &str) {
|
||||
QString s = str.trimmed().toLower();
|
||||
if (s == "militair" || s == "military") return UnitCategory::Military;
|
||||
if (s == "verkenning" || s == "recon" || s == "scout") return UnitCategory::Reconnaissance;
|
||||
if (s == "bouwen" || s == "builder" || s == "civilian") return UnitCategory::Builder;
|
||||
return UnitCategory::Builder;
|
||||
}
|
||||
|
||||
struct UnitConfig {
|
||||
QString id;
|
||||
QString name;
|
||||
UnitCategory category;
|
||||
int health;
|
||||
float movementSpeed;
|
||||
int cost;
|
||||
int attackDamage;
|
||||
int attackRange; // 1 for melee, >1 for ranged
|
||||
QString iconPath;
|
||||
QStringList actions;
|
||||
|
||||
UnitConfig()
|
||||
: id(""), name(""), category(UnitCategory::Builder), health(100),
|
||||
movementSpeed(2.0f), cost(10), attackDamage(0), attackRange(1),
|
||||
iconPath("") {}
|
||||
|
||||
bool isRanged() const { return attackRange > 1; }
|
||||
bool isMilitary() const { return category == UnitCategory::Military; }
|
||||
bool canAttack() const { return actions.contains("aanvallen") || isMilitary(); }
|
||||
bool canBuildCity() const { return actions.contains("steden_bouwen") || actions.contains("build_city"); }
|
||||
};
|
||||
|
||||
class UnitConfigManager {
|
||||
public:
|
||||
UnitConfigManager();
|
||||
|
||||
bool loadFromDirectory(const QString &dirPath);
|
||||
bool loadConfigFile(const QString &filePath);
|
||||
const UnitConfig* getConfig(const QString &id) const;
|
||||
const QMap<QString, UnitConfig>& getAllConfigs() const { return m_configs; }
|
||||
|
||||
private:
|
||||
QMap<QString, UnitConfig> m_configs;
|
||||
};
|
||||
|
||||
#endif // UNITCONFIG_H
|
||||
Reference in New Issue
Block a user