feat(ui): place city project list vertically on the right with queue management and cancellation

This commit is contained in:
bart
2026-11-08 22:37:31 +01:00
parent 980e777199
commit 705aa0f0f0
+306 -243
View File
@@ -620,6 +620,9 @@ void QSceneRenderer::drawUnitsOverlay(QPainter &painter, const QMatrix4x4 &vMatr
QColor col = pl ? pl->primaryColor : Qt::blue;
int bWidth = c.hasActiveProject() ? 150 : 110;
if (c.hasActiveProject() && !c.projectQueue.empty()) {
bWidth += 35;
}
QRect bannerRect((int)screenP.x() - bWidth / 2, (int)screenP.y() - 14, bWidth, 22);
painter.setBrush(QColor(20, 24, 34, 235));
painter.setPen(QPen(col, 2.0));
@@ -631,6 +634,9 @@ void QSceneRenderer::drawUnitsOverlay(QPainter &painter, const QMatrix4x4 &vMatr
if (c.hasActiveProject()) {
int pct = (int)(c.currentProject.getProgress() * 100.0f);
bannerText += QString(" | %1 %2%").arg(c.currentProject.name).arg(pct);
if (!c.projectQueue.empty()) {
bannerText += QString(" (+%1)").arg(c.projectQueue.size());
}
}
painter.drawText(bannerRect, Qt::AlignCenter, bannerText);
@@ -768,16 +774,23 @@ void QSceneRenderer::drawUnitsOverlay(QPainter &painter, const QMatrix4x4 &vMatr
tip = Localization::instance().get("ui.unit.tip_build_farm", "Build Farm (F)");
}
} else if (act == "build_road" || act == "weg_bouwen") {
bool isMode = (GameManager::instance().currentActionMode() == ActionMode::BuildRoad);
bool isBuildingRoad = unit->isBuilding() && unit->buildingImprovementId.startsWith("road");
bool hasRoute = unit->hasRoadRoute();
bool isQueued = unit->hasQueuedActionType(UnitActionType::BuildRoad);
isActive = (unit->isBuilding() && unit->buildingImprovementId == "road") || isQueued;
isActive = isMode || isBuildingRoad || hasRoute || isQueued;
iconFile = "images/actions/road.png";
if (unit->isBuilding() && unit->buildingImprovementId == "road") {
if (isBuildingRoad) {
int pct = (int)(std::min(1.0f, unit->buildProgress) * 100.0f);
tip = Localization::instance().get("ui.unit.tip_road_building", "Busy building road... %1%").arg(pct);
} else if (hasRoute) {
int cur = (int)unit->roadRouteIndex + 1;
int total = (int)unit->roadRoute.size();
tip = Localization::instance().get("ui.unit.status_road_route", "Road Route: %1/%2").arg(cur).arg(total);
} else if (isQueued) {
tip = Localization::instance().get("ui.unit.tip_road_queued", "Build Road (Queued on arrival - click to cancel)");
} else {
tip = Localization::instance().get("ui.unit.tip_build_road", "Build Road (R)");
tip = Localization::instance().get("ui.unit.tip_build_road", "Build Road (R) - Click target tile to build route");
}
}
@@ -981,11 +994,21 @@ void QSceneRenderer::drawUnitCard(QPainter &painter, Unit *unit)
} else if (unit->isBuilding()) {
int pct = (int)(std::min(1.0f, unit->buildProgress) * 100.0f);
QString buildInfo = Localization::instance().get("ui.unit.building_pct", "Building... %1%").arg(pct);
if (!unit->config.infiniteCharges && unit->buildCharges > 0) {
if (unit->hasRoadRoute()) {
int cur = (int)unit->roadRouteIndex + 1;
int total = (int)unit->roadRoute.size();
buildInfo += QString(" | ") + Localization::instance().get("ui.unit.status_road_route", "Road Route: %1/%2").arg(cur).arg(total);
} else if (!unit->config.infiniteCharges && unit->buildCharges > 0) {
buildInfo += QString(" | ") + Localization::instance().get("ui.unit.charges_format", "Charges: %1").arg(unit->buildCharges);
}
painter.setPen(QColor(255, 210, 80));
painter.drawText(QRect(cardRect.left() + 12, cardRect.top() + 94, 280, 14), Qt::AlignLeft | Qt::AlignVCenter, buildInfo);
} else if (unit->hasRoadRoute()) {
int cur = (int)unit->roadRouteIndex + 1;
int total = (int)unit->roadRoute.size();
QString routeInfo = Localization::instance().get("ui.unit.status_road_route", "Road Route: %1/%2").arg(cur).arg(total);
painter.setPen(QColor(255, 200, 70));
painter.drawText(QRect(cardRect.left() + 12, cardRect.top() + 94, 280, 14), Qt::AlignLeft | Qt::AlignVCenter, routeInfo);
} else if (unit->hasQueuedAction()) {
QString qSummary = unit->getQueuedActionSummary();
QString queuedInfo = Localization::instance().get("ui.unit.status_queued", "Queued: %1").arg(qSummary);
@@ -1056,19 +1079,27 @@ void QSceneRenderer::drawUnitCard(QPainter &painter, Unit *unit)
tip = Localization::instance().get("ui.unit.tip_build_farm", "Build Farm (F)");
}
} else if (act == "build_road" || act == "weg_bouwen") {
bool isMode = (GameManager::instance().currentActionMode() == ActionMode::BuildRoad);
bool isBuildingRoad = unit->isBuilding() && unit->buildingImprovementId.startsWith("road");
bool hasRoute = unit->hasRoadRoute();
bool isQueued = unit->hasQueuedActionType(UnitActionType::BuildRoad);
isActive = (unit->isBuilding() && unit->buildingImprovementId == "road") || isQueued;
isActive = isMode || isBuildingRoad || hasRoute || isQueued;
iconFile = "images/actions/road.png";
if (unit->isBuilding() && unit->buildingImprovementId == "road") {
if (isBuildingRoad) {
int pct = (int)(std::min(1.0f, unit->buildProgress) * 100.0f);
label = Localization::instance().get("ui.unit.btn_road_building", "Building %1%").arg(pct);
tip = Localization::instance().get("ui.unit.tip_road_building", "Busy building road... %1%").arg(pct);
} else if (hasRoute) {
int cur = (int)unit->roadRouteIndex + 1;
int total = (int)unit->roadRoute.size();
label = Localization::instance().get("ui.unit.btn_road_route", "Route (%1/%2)").arg(cur).arg(total);
tip = Localization::instance().get("ui.unit.status_road_route", "Road Route: %1/%2").arg(cur).arg(total);
} else if (isQueued) {
label = Localization::instance().get("ui.unit.btn_road_queued", "Road (Queued)");
tip = Localization::instance().get("ui.unit.tip_road_queued", "Build Road (Queued on arrival - click to cancel)");
} else {
label = Localization::instance().get("ui.unit.btn_build_road", "Road [R]");
tip = Localization::instance().get("ui.unit.tip_build_road", "Build Road (R)");
tip = Localization::instance().get("ui.unit.tip_build_road", "Build Road (R) - Click target tile to build route");
}
}
@@ -1141,118 +1172,6 @@ void QSceneRenderer::drawCityBorders(QPainter &painter, const QMatrix4x4 &vMatri
}
}
void QSceneRenderer::drawRoadsOverlay(QPainter &painter, const QMatrix4x4 &vMatrix)
{
painter.setRenderHint(QPainter::Antialiasing, true);
const auto &roads = GameManager::instance().getTileRoads();
if (roads.empty()) return;
RoadConfigManager &roadConfigs = GameManager::instance().roadConfigs();
float meanderAmp = roadConfigs.meanderAmplitude();
int subdivisions = std::max(2, roadConfigs.meanderSubdivisions());
struct RoadBatch {
std::vector<QPolygonF> polylines;
std::vector<QPointF> centerJunctions;
std::vector<QPointF> isolatedCenters;
};
QMap<QString, RoadBatch> batches;
for (const auto &pair : roads) {
const TileRoad &road = pair.second;
QVector2D center = Pathfinder::hexToWorld(road.tileX, road.tileY);
float centerZ = Unit::getTerrainHeight(center.x(), center.y(), m_point, m_numPoints05) + 0.028f;
bool cInFront = false;
QPointF cScreen = UnitRenderer::projectToScreen(QVector3D(center.x(), center.y(), centerZ), Projection, vMatrix, width(), height(), cInFront);
RoadBatch &batch = batches[road.roadTypeId];
if (road.connectionMask == 0) {
if (cInFront) {
batch.isolatedCenters.push_back(cScreen);
}
continue;
}
if (cInFront) {
batch.centerJunctions.push_back(cScreen);
}
for (int e = 0; e < 6; ++e) {
if (!road.hasConnection(e)) continue;
QVector2D endP = center + getHexEdgeMidpoint(e);
QVector2D dir = endP - center;
float len = dir.length();
QVector2D perp = (len > 0.0001f) ? QVector2D(-dir.y() / len, dir.x() / len) : QVector2D(0, 0);
// Deterministic pseudo-random seed for subtle, natural meandering
float seed = std::sin(float(road.tileX * 41 + road.tileY * 113 + e * 29)) * 43758.5453f;
float meanderSign = (seed - std::floor(seed) > 0.5f) ? 1.0f : -1.0f;
QPolygonF poly;
bool allVisible = true;
for (int i = 0; i <= subdivisions; ++i) {
float t = float(i) / float(subdivisions);
// Zero offset at both endpoints (t=0 and t=1) ensures perfect tile-to-tile alignment
float offset = std::sin(2.0f * 3.14159265f * t) * meanderAmp * meanderSign;
QVector2D p2d = center + dir * t + perp * offset;
float wz = Unit::getTerrainHeight(p2d.x(), p2d.y(), m_point, m_numPoints05) + 0.028f;
bool inFront = false;
QPointF sPos = UnitRenderer::projectToScreen(QVector3D(p2d.x(), p2d.y(), wz), Projection, vMatrix, width(), height(), inFront);
if (!inFront) {
allVisible = false;
break;
}
poly.append(sPos);
}
if (allVisible && poly.size() >= 2) {
batch.polylines.push_back(poly);
}
}
}
for (auto it = batches.begin(); it != batches.end(); ++it) {
const QString &typeId = it.key();
const RoadBatch &batch = it.value();
const RoadTypeConfig *rCfg = roadConfigs.getRoadType(typeId);
QColor casingCol = rCfg ? rCfg->getBorderColor() : QColor(92, 64, 40);
float casingWidth = rCfg ? (rCfg->width + 1.5f) : 4.5f;
QColor surfaceCol = rCfg ? rCfg->getColor() : QColor(194, 166, 117);
float surfaceWidth = rCfg ? rCfg->width : 2.8f;
// Pass 1: Outer Casing / Under-layer
painter.setPen(QPen(casingCol, casingWidth, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
for (const auto &poly : batch.polylines) {
painter.drawPolyline(poly);
}
// Pass 2: Road Surface Core
painter.setPen(QPen(surfaceCol, surfaceWidth, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
for (const auto &poly : batch.polylines) {
painter.drawPolyline(poly);
}
// Pass 3: Center junction smooth cap
painter.setPen(Qt::NoPen);
painter.setBrush(surfaceCol);
for (const auto &cP : batch.centerJunctions) {
painter.drawEllipse(cP, surfaceWidth * 0.5f, surfaceWidth * 0.5f);
}
// Isolated road markers (tile has road, no connected neighbor yet)
for (const auto &cP : batch.isolatedCenters) {
painter.setBrush(surfaceCol);
painter.setPen(QPen(casingCol, 1.5f));
painter.drawEllipse(cP, surfaceWidth * 0.9f, surfaceWidth * 0.9f);
}
}
}
void QSceneRenderer::drawImprovementsOverlay(QPainter &painter, const QMatrix4x4 &vMatrix)
{
painter.setRenderHint(QPainter::Antialiasing, true);
@@ -1295,6 +1214,7 @@ void QSceneRenderer::drawCityViewOverlay(QPainter &painter, const QMatrix4x4 &vM
m_citySlotHits.clear();
m_cityBuyTileHits.clear();
m_cityProjectHits.clear();
m_cityQueueItemHits.clear();
m_cancelProjectBtnRect = QRect();
m_tabBuildingsRect = QRect();
m_tabUnitsRect = QRect();
@@ -1469,8 +1389,13 @@ void QSceneRenderer::drawCityViewOverlay(QPainter &painter, const QMatrix4x4 &vM
}
// 2. City Management Top Card
int cardW = 600, cardH = 174;
QRect cardRect((width() - cardW) / 2, 14, cardW, cardH);
int panelW = 340;
int panelX = width() - panelW - 14;
int availableCardW = std::max(360, panelX - 28);
int cardW = std::min(600, availableCardW);
int cardH = 174;
int cardX = 14 + (panelX - 14 - cardW) / 2;
QRect cardRect(cardX, 14, cardW, cardH);
painter.setBrush(QColor(16, 22, 32, 245));
painter.setPen(QPen(primaryCol, 1.8));
@@ -1558,25 +1483,45 @@ void QSceneRenderer::drawCityViewOverlay(QPainter &painter, const QMatrix4x4 &vM
painter.drawText(QRect(cardRect.left() + 16, cardRect.bottom() - 18, cardRect.width() - 32, 16), Qt::AlignCenter,
Localization::instance().get("ui.city.help_text", "Click a tile to assign 1 Pop | Click an unowned tile to buy with Culture."));
// 3. City Production & Districts Bottom Panel
int panelW = std::min(980, width() - 40);
int panelH = 195;
QRect prodPanelRect((width() - panelW) / 2, height() - panelH - 14, panelW, panelH);
// 3. City Production & Queue Vertical Panel (Right Side)
int panelH = height() - 28;
int panelY = 14;
QRect prodPanelRect(panelX, panelY, panelW, panelH);
painter.setBrush(QColor(16, 22, 32, 248));
painter.setPen(QPen(primaryCol, 1.8));
painter.drawRoundedRect(prodPanelRect, 10, 10);
// Left Column: Active Production & District (width 340)
int leftColW = 340;
QRect leftColRect(prodPanelRect.left() + 14, prodPanelRect.top() + 10, leftColW, panelH - 20);
int curY = prodPanelRect.top() + 10;
int innerX = prodPanelRect.left() + 12;
int innerW = prodPanelRect.width() - 24;
// Header: Current Production
const CityConfig &cityCfg = TerrainYieldManager::instance().getCityConfig();
int maxQueue = cityCfg.maxProductionQueueSize;
// Header: City Production Title
painter.setFont(QFont("sans-serif", 9, QFont::Bold));
painter.setPen(QColor(230, 240, 255));
painter.drawText(QRect(leftColRect.left(), leftColRect.top(), leftColRect.width(), 18),
painter.drawText(QRect(innerX, curY, innerW - 80, 18),
Qt::AlignLeft | Qt::AlignVCenter,
Localization::instance().get("ui.city.production_panel_title", "CITY PRODUCTION"));
// Queue count indicator
int totalQueuedCount = (int)city->projectQueue.size() + (city->hasActiveProject() ? 1 : 0);
painter.setFont(QFont("sans-serif", 8, QFont::Bold));
painter.setPen(totalQueuedCount > maxQueue ? QColor(255, 120, 120) : QColor(140, 185, 225));
painter.drawText(QRect(innerX + innerW - 80, curY, 80, 18),
Qt::AlignRight | Qt::AlignVCenter,
QString("%1 / %2").arg(totalQueuedCount).arg(maxQueue + 1));
curY += 22;
// Section 1: Active Production Header
painter.setFont(QFont("sans-serif", 8, QFont::Bold));
painter.setPen(QColor(220, 200, 140));
painter.drawText(QRect(innerX, curY, innerW, 16),
Qt::AlignLeft | Qt::AlignVCenter,
Localization::instance().get("ui.city.current_production", "CURRENT PRODUCTION"));
curY += 18;
if (city->hasActiveProject()) {
const CityProject &proj = city->currentProject;
@@ -1586,7 +1531,12 @@ void QSceneRenderer::drawCityViewOverlay(QPainter &painter, const QMatrix4x4 &vM
int laborRate = std::max(1, summary.labor);
int estTicks = (int)std::ceil((float)remainingLabor / (float)laborRate);
// Project Icon & Name
QRect activeBox(innerX, curY, innerW, 82);
painter.setBrush(QColor(24, 34, 48, 220));
painter.setPen(QPen(QColor(255, 215, 60, 180), 1.2));
painter.drawRoundedRect(activeBox, 6, 6);
// Project Icon
QString projIconPath = "images/improvements/granary.png";
if (proj.type == CityProjectType::Unit) {
const UnitConfig *uCfg = GameManager::instance().unitConfigs().getConfig(proj.id);
@@ -1596,21 +1546,25 @@ void QSceneRenderer::drawCityViewOverlay(QPainter &painter, const QMatrix4x4 &vM
if (bCfg && !bCfg->iconPath.isEmpty()) projIconPath = bCfg->iconPath;
}
QImage pIcon = getTintedIcon(projIconPath, QColor(255, 215, 60));
painter.drawImage(QRect(leftColRect.left(), leftColRect.top() + 24, 28, 28), pIcon);
painter.drawImage(QRect(activeBox.left() + 8, activeBox.top() + 8, 26, 26), pIcon);
painter.setFont(QFont("sans-serif", 10, QFont::Bold));
// Name
painter.setFont(QFont("sans-serif", 8, QFont::Bold));
painter.setPen(QColor(255, 235, 120));
painter.drawText(QRect(leftColRect.left() + 34, leftColRect.top() + 22, 220, 18),
painter.drawText(QRect(activeBox.left() + 38, activeBox.top() + 6, activeBox.width() - 105, 16),
Qt::AlignLeft | Qt::AlignVCenter, proj.name);
// District / Type
painter.setFont(QFont("sans-serif", 7));
painter.setPen(QColor(170, 195, 220));
QString typeDesc = (proj.type == CityProjectType::Unit) ? "Unit" : QString("Building (%1)").arg(proj.district);
painter.drawText(QRect(leftColRect.left() + 34, leftColRect.top() + 38, 220, 14),
QString typeDesc = (proj.type == CityProjectType::Unit)
? Localization::instance().get("ui.city.tab_units", "Unit")
: QString("Building (%1)").arg(proj.district);
painter.drawText(QRect(activeBox.left() + 38, activeBox.top() + 21, activeBox.width() - 105, 13),
Qt::AlignLeft | Qt::AlignVCenter, typeDesc);
// Cancel button
m_cancelProjectBtnRect = QRect(leftColRect.right() - 65, leftColRect.top() + 24, 65, 22);
m_cancelProjectBtnRect = QRect(activeBox.right() - 62, activeBox.top() + 7, 56, 22);
painter.setBrush(QColor(50, 25, 30, 220));
painter.setPen(QPen(QColor(220, 90, 90), 1.0));
painter.drawRoundedRect(m_cancelProjectBtnRect, 4, 4);
@@ -1620,12 +1574,12 @@ void QSceneRenderer::drawCityViewOverlay(QPainter &painter, const QMatrix4x4 &vM
Localization::instance().get("ui.city.cancel_btn", "Cancel"));
// Progress Bar
QRect barBg(leftColRect.left(), leftColRect.top() + 56, leftColRect.width(), 16);
painter.setBrush(QColor(25, 35, 48));
painter.setPen(QPen(QColor(60, 85, 120), 1.0));
QRect barBg(activeBox.left() + 8, activeBox.top() + 40, activeBox.width() - 16, 15);
painter.setBrush(QColor(18, 25, 36));
painter.setPen(QPen(QColor(55, 80, 115), 1.0));
painter.drawRoundedRect(barBg, 3, 3);
QRect barFg(leftColRect.left(), leftColRect.top() + 56, (int)(leftColRect.width() * progress), 16);
QRect barFg(activeBox.left() + 8, activeBox.top() + 40, (int)((activeBox.width() - 16) * progress), 15);
painter.setBrush(QColor(240, 145, 40));
painter.setPen(Qt::NoPen);
painter.drawRoundedRect(barFg, 3, 3);
@@ -1638,94 +1592,164 @@ void QSceneRenderer::drawCityViewOverlay(QPainter &painter, const QMatrix4x4 &vM
// Subtitle: Estimated ticks remaining
painter.setFont(QFont("sans-serif", 7));
painter.setPen(QColor(160, 185, 215));
painter.drawText(QRect(leftColRect.left(), leftColRect.top() + 74, leftColRect.width(), 14),
painter.drawText(QRect(activeBox.left() + 8, activeBox.top() + 59, activeBox.width() - 16, 14),
Qt::AlignLeft | Qt::AlignVCenter,
QString("~%1 %2 remaining (+%3 Labor/tick)")
.arg(estTicks).arg(estTicks == 1 ? "tick" : "ticks").arg(laborRate));
curY += 88;
} else {
// No project active
painter.setFont(QFont("sans-serif", 9, QFont::StyleItalic));
// No active project
QRect noActiveBox(innerX, curY, innerW, 44);
painter.setBrush(QColor(20, 26, 36, 180));
painter.setPen(QPen(QColor(50, 65, 85), 1.0));
painter.drawRoundedRect(noActiveBox, 6, 6);
painter.setFont(QFont("sans-serif", 8, QFont::StyleItalic));
painter.setPen(QColor(180, 195, 210));
painter.drawText(QRect(leftColRect.left(), leftColRect.top() + 28, leftColRect.width(), 20),
painter.drawText(QRect(noActiveBox.left() + 10, noActiveBox.top() + 6, noActiveBox.width() - 20, 16),
Qt::AlignLeft | Qt::AlignVCenter,
Localization::instance().get("ui.city.no_project", "No active project"));
painter.setFont(QFont("sans-serif", 7));
painter.setPen(QColor(140, 160, 180));
painter.drawText(QRect(leftColRect.left(), leftColRect.top() + 50, leftColRect.width(), 30),
Qt::AlignLeft | Qt::TextWordWrap,
Localization::instance().get("ui.city.select_prompt", "Select a unit or building to construct"));
painter.drawText(QRect(noActiveBox.left() + 10, noActiveBox.top() + 22, noActiveBox.width() - 20, 16),
Qt::AlignLeft | Qt::AlignVCenter,
Localization::instance().get("ui.city.select_prompt", "Select an item below to construct"));
curY += 50;
}
// Separator between project and districts
// Section 2: Queue Header
painter.setFont(QFont("sans-serif", 8, QFont::Bold));
painter.setPen(QColor(180, 205, 235));
QString qHeader = Localization::instance().get("ui.city.queue_header", "QUEUE (%1 / %2)")
.arg(city->projectQueue.size()).arg(maxQueue);
painter.drawText(QRect(innerX, curY, innerW, 16), Qt::AlignLeft | Qt::AlignVCenter, qHeader);
curY += 18;
if (city->projectQueue.empty()) {
QRect emptyQBox(innerX, curY, innerW, 26);
painter.setBrush(QColor(18, 24, 34, 140));
painter.setPen(QPen(QColor(40, 55, 75, 100), 1.0, Qt::DashLine));
painter.drawRoundedRect(emptyQBox, 4, 4);
painter.setFont(QFont("sans-serif", 7, QFont::StyleItalic));
painter.setPen(QColor(130, 150, 175));
painter.drawText(emptyQBox, Qt::AlignCenter,
Localization::instance().get("ui.city.queue_empty", "Queue is empty"));
curY += 32;
} else {
for (size_t qi = 0; qi < city->projectQueue.size(); ++qi) {
const CityProject &qProj = city->projectQueue[qi];
QRect qRow(innerX, curY, innerW, 28);
painter.setBrush(QColor(22, 30, 42, 210));
painter.setPen(QPen(QColor(50, 70, 95), 1.0));
painter.drawRoundedRect(qRow, 4, 4);
// Badge #1, #2
QRect numBadge(qRow.left() + 4, qRow.top() + 4, 22, 20);
painter.setBrush(QColor(40, 60, 90));
painter.setPen(Qt::NoPen);
painter.drawRoundedRect(numBadge, 3, 3);
painter.setFont(QFont("sans-serif", 7, QFont::Bold));
painter.setPen(QColor(180, 220, 255));
painter.drawText(numBadge, Qt::AlignCenter, QString("#%1").arg(qi + 1));
// Icon
QString qIconPath = "images/improvements/granary.png";
if (qProj.type == CityProjectType::Unit) {
const UnitConfig *uCfg = GameManager::instance().unitConfigs().getConfig(qProj.id);
if (uCfg && !uCfg->iconPath.isEmpty()) qIconPath = uCfg->iconPath;
} else if (qProj.type == CityProjectType::Building) {
const BuildingConfig *bCfg = GameManager::instance().buildingConfigs().getBuilding(qProj.id);
if (bCfg && !bCfg->iconPath.isEmpty()) qIconPath = bCfg->iconPath;
}
QImage qIcon = getTintedIcon(qIconPath, QColor(255, 215, 60));
painter.drawImage(QRect(qRow.left() + 30, qRow.top() + 5, 18, 18), qIcon);
// Name
painter.setFont(QFont("sans-serif", 7, QFont::Bold));
painter.setPen(QColor(230, 240, 255));
painter.drawText(QRect(qRow.left() + 52, qRow.top() + 2, innerW - 138, 24),
Qt::AlignLeft | Qt::AlignVCenter, qProj.name);
// Labor Cost
painter.setFont(QFont("sans-serif", 7));
painter.setPen(QColor(240, 160, 50));
painter.drawText(QRect(qRow.right() - 84, qRow.top() + 2, 54, 24),
Qt::AlignRight | Qt::AlignVCenter, QString("%1 L").arg(qProj.laborCost));
// Remove Button [X]
QRect remRect(qRow.right() - 24, qRow.top() + 4, 20, 20);
painter.setBrush(QColor(50, 25, 30, 200));
painter.setPen(QPen(QColor(200, 80, 80), 1.0));
painter.drawRoundedRect(remRect, 3, 3);
painter.setFont(QFont("sans-serif", 7, QFont::Bold));
painter.setPen(QColor(255, 140, 140));
painter.drawText(remRect, Qt::AlignCenter, "X");
m_cityQueueItemHits.push_back({remRect, (int)qi});
curY += 32;
}
}
// Section 3: Districts Header
painter.setPen(QPen(QColor(60, 85, 120, 150), 1.0));
painter.drawLine(leftColRect.left(), leftColRect.top() + 94, leftColRect.right(), leftColRect.top() + 94);
painter.drawLine(innerX, curY + 2, innerX + innerW, curY + 2);
curY += 8;
// District Section: Centrum / City Center
painter.setFont(QFont("sans-serif", 8, QFont::Bold));
painter.setPen(QColor(220, 200, 140));
painter.drawText(QRect(leftColRect.left(), leftColRect.top() + 100, leftColRect.width(), 16),
painter.drawText(QRect(innerX, curY, innerW, 16),
Qt::AlignLeft | Qt::AlignVCenter,
Localization::instance().get("ui.city.districts_header", "DISTRICT: CITY CENTER"));
curY += 18;
// Completed buildings inside this district
int bCount = 0;
int bOffsetY = leftColRect.top() + 120;
if (!city->completedBuildings.empty()) {
for (const QString &bId : city->completedBuildings) {
const BuildingConfig *bCfg = GameManager::instance().buildingConfigs().getBuilding(bId);
if (!bCfg) continue;
QRect bBadge(leftColRect.left() + bCount * 168, bOffsetY, 162, 46);
painter.setBrush(QColor(25, 38, 30, 220));
painter.setPen(QPen(QColor(80, 220, 120), 1.2));
QRect bBadge(innerX, curY, innerW, 28);
painter.setBrush(QColor(22, 38, 28, 210));
painter.setPen(QPen(QColor(80, 220, 120), 1.0));
painter.drawRoundedRect(bBadge, 4, 4);
QImage bIcon = getTintedIcon(bCfg->iconPath.isEmpty() ? "images/improvements/granary.png" : bCfg->iconPath, QColor(80, 240, 120));
painter.drawImage(QRect(bBadge.left() + 6, bBadge.top() + 6, 20, 20), bIcon);
painter.drawImage(QRect(bBadge.left() + 6, bBadge.top() + 5, 18, 18), bIcon);
painter.setFont(QFont("sans-serif", 8, QFont::Bold));
painter.setFont(QFont("sans-serif", 7, QFont::Bold));
painter.setPen(QColor(210, 255, 220));
painter.drawText(QRect(bBadge.left() + 30, bBadge.top() + 4, bBadge.width() - 34, 16),
painter.drawText(QRect(bBadge.left() + 28, bBadge.top() + 2, 100, 24),
Qt::AlignLeft | Qt::AlignVCenter, bCfg->name);
painter.setFont(QFont("sans-serif", 7));
painter.setPen(QColor(160, 230, 180));
painter.drawText(QRect(bBadge.left() + 6, bBadge.top() + 24, bBadge.width() - 10, 16),
painter.drawText(QRect(bBadge.left() + 132, bBadge.top() + 2, bBadge.width() - 136, 24),
Qt::AlignLeft | Qt::AlignVCenter, bCfg->description);
bCount++;
if (bCount >= 2) break;
curY += 32;
}
if (city->completedBuildings.empty()) {
} else {
painter.setFont(QFont("sans-serif", 7, QFont::StyleItalic));
painter.setPen(QColor(140, 160, 180));
painter.drawText(QRect(leftColRect.left(), bOffsetY + 8, leftColRect.width(), 16),
painter.drawText(QRect(innerX, curY, innerW, 16),
Qt::AlignLeft | Qt::AlignVCenter,
Localization::instance().get("ui.city.no_buildings", "No extensions built yet"));
curY += 20;
}
// Vertical divider line between left and right columns
int divX = leftColRect.right() + 14;
// Section 4: Projects Section Divider & Tabs
painter.setPen(QPen(QColor(60, 85, 120, 150), 1.0));
painter.drawLine(divX, prodPanelRect.top() + 10, divX, prodPanelRect.bottom() - 10);
painter.drawLine(innerX, curY + 2, innerX + innerW, curY + 2);
curY += 8;
// Right Column: Project Selection (Tabs + Items)
int rightColX = divX + 14;
int rightColW = prodPanelRect.right() - rightColX - 14;
// Tabs: Buildings & Units
int tabW = (innerW - 8) / 2;
int tabH = 22;
m_tabBuildingsRect = QRect(innerX, curY, tabW, tabH);
m_tabUnitsRect = QRect(m_tabBuildingsRect.right() + 8, curY, tabW, tabH);
// Header & Tabs
painter.setFont(QFont("sans-serif", 9, QFont::Bold));
painter.setPen(QColor(230, 240, 255));
painter.drawText(QRect(rightColX, prodPanelRect.top() + 10, 160, 20),
Qt::AlignLeft | Qt::AlignVCenter,
Localization::instance().get("ui.city.choose_project", "CHOOSE CITY PROJECT"));
// Tabs: [Buildings & Extensions] and [Units]
int tabW = 155, tabH = 22;
m_tabBuildingsRect = QRect(rightColX + 170, prodPanelRect.top() + 9, tabW, tabH);
m_tabUnitsRect = QRect(m_tabBuildingsRect.right() + 8, prodPanelRect.top() + 9, 90, tabH);
// Draw Tab Buildings
bool isBTab = (m_cityProjectTab == 0);
painter.setBrush(isBTab ? QColor(45, 75, 120, 240) : QColor(25, 35, 50, 180));
painter.setPen(QPen(isBTab ? QColor(100, 190, 255) : QColor(60, 85, 120), isBTab ? 1.5 : 1.0));
@@ -1733,9 +1757,8 @@ void QSceneRenderer::drawCityViewOverlay(QPainter &painter, const QMatrix4x4 &vM
painter.setFont(QFont("sans-serif", 8, isBTab ? QFont::Bold : QFont::Normal));
painter.setPen(isBTab ? Qt::white : QColor(160, 185, 215));
painter.drawText(m_tabBuildingsRect, Qt::AlignCenter,
Localization::instance().get("ui.city.tab_buildings", "Buildings & Extensions"));
Localization::instance().get("ui.city.tab_buildings", "Buildings"));
// Draw Tab Units
bool isUTab = (m_cityProjectTab == 1);
painter.setBrush(isUTab ? QColor(45, 75, 120, 240) : QColor(25, 35, 50, 180));
painter.setPen(QPen(isUTab ? QColor(100, 190, 255) : QColor(60, 85, 120), isUTab ? 1.5 : 1.0));
@@ -1744,57 +1767,61 @@ void QSceneRenderer::drawCityViewOverlay(QPainter &painter, const QMatrix4x4 &vM
painter.setPen(isUTab ? Qt::white : QColor(160, 185, 215));
painter.drawText(m_tabUnitsRect, Qt::AlignCenter,
Localization::instance().get("ui.city.tab_units", "Units"));
curY += 28;
// Render Items under active tab
int listY = prodPanelRect.top() + 38;
int itemH = 65;
// List of available projects under selected tab
int itemH = 50;
if (m_cityProjectTab == 0) {
// Buildings tab
const auto &buildings = GameManager::instance().buildingConfigs().getAllBuildings();
int idx = 0;
int colItemW = (rightColW - 10) / 2;
for (auto it = buildings.begin(); it != buildings.end(); ++it) {
if (curY + itemH > prodPanelRect.bottom() - 6) break;
const BuildingConfig &bCfg = it.value();
int ix = rightColX + (idx % 2) * (colItemW + 10);
int iy = listY + (idx / 2) * (itemH + 6);
QRect itemRect(ix, iy, colItemW, itemH);
QRect itemRect(innerX, curY, innerW, itemH);
bool alreadyBuilt = city->hasBuilding(bCfg.id);
bool isActiveProj = (city->hasActiveProject() && city->currentProject.type == CityProjectType::Building && city->currentProject.id == bCfg.id);
int qPos = city->getQueuedBuildingPosition(bCfg.id);
bool isQueued = (qPos > 0);
bool isQueueFull = ((int)city->projectQueue.size() >= maxQueue && city->hasActiveProject());
painter.setBrush(isActiveProj ? QColor(35, 50, 75, 230) : (alreadyBuilt ? QColor(20, 25, 32, 190) : QColor(24, 32, 46, 220)));
painter.setPen(QPen(isActiveProj ? QColor(255, 220, 50) : (alreadyBuilt ? QColor(60, 75, 95) : QColor(70, 100, 140)), isActiveProj ? 1.8 : 1.0));
painter.setBrush(isActiveProj ? QColor(35, 50, 75, 230)
: (isQueued ? QColor(26, 40, 58, 220)
: (alreadyBuilt ? QColor(20, 25, 32, 190) : QColor(24, 32, 46, 220))));
painter.setPen(QPen(isActiveProj ? QColor(255, 220, 50)
: (isQueued ? QColor(100, 190, 255)
: (alreadyBuilt ? QColor(60, 75, 95) : QColor(70, 100, 140))),
(isActiveProj || isQueued) ? 1.5 : 1.0));
painter.drawRoundedRect(itemRect, 6, 6);
// Icon
QImage bIcon = getTintedIcon(bCfg.iconPath.isEmpty() ? "images/improvements/granary.png" : bCfg.iconPath,
alreadyBuilt ? QColor(120, 140, 160) : QColor(255, 215, 60));
painter.drawImage(QRect(itemRect.left() + 8, itemRect.top() + 8, 28, 28), bIcon);
painter.drawImage(QRect(itemRect.left() + 6, itemRect.top() + 7, 24, 24), bIcon);
// Building Name
// Name
painter.setFont(QFont("sans-serif", 8, QFont::Bold));
painter.setPen(alreadyBuilt ? QColor(150, 165, 180) : QColor(245, 250, 255));
painter.drawText(QRect(itemRect.left() + 42, itemRect.top() + 6, itemRect.width() - 110, 16),
painter.drawText(QRect(itemRect.left() + 36, itemRect.top() + 4, itemRect.width() - 105, 15),
Qt::AlignLeft | Qt::AlignVCenter, bCfg.name);
// District & Cost
// Cost & estimated ticks
int estTicks = (int)std::ceil((float)bCfg.laborCost / (float)std::max(1, summary.labor));
painter.setFont(QFont("sans-serif", 7));
painter.setPen(QColor(240, 160, 50));
QString costStr = QString("%L1 Labor (%2 %3)").arg(bCfg.laborCost).arg(estTicks).arg(estTicks == 1 ? "tick" : "ticks");
painter.drawText(QRect(itemRect.left() + 42, itemRect.top() + 22, itemRect.width() - 110, 14),
QString costStr = QString("%L1 Labor (~%2 %3)").arg(bCfg.laborCost).arg(estTicks).arg(estTicks == 1 ? "tick" : "ticks");
painter.drawText(QRect(itemRect.left() + 36, itemRect.top() + 19, itemRect.width() - 105, 13),
Qt::AlignLeft | Qt::AlignVCenter, costStr);
// Description / Effect
painter.setFont(QFont("sans-serif", 7));
painter.setPen(alreadyBuilt ? QColor(120, 180, 140) : QColor(100, 240, 130));
painter.drawText(QRect(itemRect.left() + 42, itemRect.top() + 38, itemRect.width() - 50, 16),
painter.drawText(QRect(itemRect.left() + 36, itemRect.top() + 32, itemRect.width() - 40, 14),
Qt::AlignLeft | Qt::AlignVCenter, bCfg.description);
// Action Button / Status badge on right side
QRect btnRect(itemRect.right() - 66, itemRect.top() + 10, 58, 24);
QRect btnRect(itemRect.right() - 66, itemRect.top() + 12, 60, 26);
if (alreadyBuilt) {
painter.setBrush(QColor(30, 40, 35, 180));
painter.setPen(QPen(QColor(70, 120, 85), 1.0));
@@ -1811,54 +1838,76 @@ void QSceneRenderer::drawCityViewOverlay(QPainter &painter, const QMatrix4x4 &vM
painter.setPen(QColor(255, 230, 80));
painter.drawText(btnRect, Qt::AlignCenter,
Localization::instance().get("ui.city.status_in_progress", "ACTIVE"));
} else if (isQueued) {
painter.setBrush(QColor(30, 50, 75, 220));
painter.setPen(QPen(QColor(80, 180, 255), 1.2));
painter.drawRoundedRect(btnRect, 4, 4);
painter.setFont(QFont("sans-serif", 7, QFont::Bold));
painter.setPen(QColor(140, 215, 255));
painter.drawText(btnRect, Qt::AlignCenter,
Localization::instance().get("ui.city.status_queued", "QUEUED #%1").arg(qPos));
} else if (isQueueFull) {
painter.setBrush(QColor(40, 30, 35, 180));
painter.setPen(QPen(QColor(120, 70, 75), 1.0));
painter.drawRoundedRect(btnRect, 4, 4);
painter.setFont(QFont("sans-serif", 7, QFont::Bold));
painter.setPen(QColor(180, 130, 135));
painter.drawText(btnRect, Qt::AlignCenter,
Localization::instance().get("ui.city.status_full", "FULL"));
} else {
painter.setBrush(QColor(30, 60, 100, 240));
painter.setPen(QPen(QColor(80, 160, 255), 1.2));
bool hasAct = city->hasActiveProject();
painter.setBrush(hasAct ? QColor(25, 55, 90, 240) : QColor(30, 60, 100, 240));
painter.setPen(QPen(hasAct ? QColor(60, 175, 245) : QColor(80, 160, 255), 1.2));
painter.drawRoundedRect(btnRect, 4, 4);
painter.setFont(QFont("sans-serif", 7, QFont::Bold));
painter.setPen(Qt::white);
painter.drawText(btnRect, Qt::AlignCenter,
Localization::instance().get("ui.city.btn_build", "Build"));
QString btnLabel = hasAct
? Localization::instance().get("ui.city.btn_queue", "+ Queue")
: Localization::instance().get("ui.city.btn_build", "Build");
painter.drawText(btnRect, Qt::AlignCenter, btnLabel);
m_cityProjectHits.push_back({btnRect, CityProjectType::Building, bCfg.id});
}
idx++;
curY += itemH + 6;
}
} else {
// Units tab
const auto &units = GameManager::instance().unitConfigs().getAllConfigs();
int idx = 0;
int colItemW = (rightColW - 10) / 2;
for (auto it = units.begin(); it != units.end(); ++it) {
if (curY + itemH > prodPanelRect.bottom() - 6) break;
const UnitConfig &uCfg = it.value();
int ix = rightColX + (idx % 2) * (colItemW + 10);
int iy = listY + (idx / 2) * (itemH + 6);
QRect itemRect(ix, iy, colItemW, itemH);
QRect itemRect(innerX, curY, innerW, itemH);
bool isActiveProj = (city->hasActiveProject() && city->currentProject.type == CityProjectType::Unit && city->currentProject.id == uCfg.id);
int qCount = city->getQueuedUnitCount(uCfg.id);
bool isQueueFull = ((int)city->projectQueue.size() >= maxQueue && city->hasActiveProject());
painter.setBrush(isActiveProj ? QColor(35, 50, 75, 230) : QColor(24, 32, 46, 220));
painter.setPen(QPen(isActiveProj ? QColor(255, 220, 50) : QColor(70, 100, 140), isActiveProj ? 1.8 : 1.0));
painter.setPen(QPen(isActiveProj ? QColor(255, 220, 50) : QColor(70, 100, 140), isActiveProj ? 1.5 : 1.0));
painter.drawRoundedRect(itemRect, 6, 6);
// Icon
QImage uIcon = getTintedIcon(uCfg.iconPath, primaryCol);
painter.drawImage(QRect(itemRect.left() + 8, itemRect.top() + 8, 28, 28), uIcon);
painter.drawImage(QRect(itemRect.left() + 6, itemRect.top() + 7, 24, 24), uIcon);
// Unit Name
// Name + Queued Count
painter.setFont(QFont("sans-serif", 8, QFont::Bold));
painter.setPen(QColor(245, 250, 255));
painter.drawText(QRect(itemRect.left() + 42, itemRect.top() + 6, itemRect.width() - 110, 16),
Qt::AlignLeft | Qt::AlignVCenter, uCfg.name);
QString uName = uCfg.name;
if (qCount > 0) {
uName += QString(" (%1 queued)").arg(qCount);
}
painter.drawText(QRect(itemRect.left() + 36, itemRect.top() + 4, itemRect.width() - 105, 15),
Qt::AlignLeft | Qt::AlignVCenter, uName);
// Cost & Estimated Ticks
// Cost & estimated ticks
int estTicks = (int)std::ceil((float)uCfg.laborCost / (float)std::max(1, summary.labor));
painter.setFont(QFont("sans-serif", 7));
painter.setPen(QColor(240, 160, 50));
QString costStr = QString("%L1 Labor (%2 %3)").arg(uCfg.laborCost).arg(estTicks).arg(estTicks == 1 ? "tick" : "ticks");
painter.drawText(QRect(itemRect.left() + 42, itemRect.top() + 22, itemRect.width() - 110, 14),
QString costStr = QString("%L1 Labor (~%2 %3)").arg(uCfg.laborCost).arg(estTicks).arg(estTicks == 1 ? "tick" : "ticks");
painter.drawText(QRect(itemRect.left() + 36, itemRect.top() + 19, itemRect.width() - 105, 13),
Qt::AlignLeft | Qt::AlignVCenter, costStr);
// Stats info
@@ -1868,32 +1917,35 @@ void QSceneRenderer::drawCityViewOverlay(QPainter &painter, const QMatrix4x4 &vM
if (uCfg.isMilitary()) {
infoStr += QString(" | HP: %1 | Atk: %2").arg(uCfg.health).arg(uCfg.attackDamage);
}
painter.drawText(QRect(itemRect.left() + 42, itemRect.top() + 38, itemRect.width() - 50, 16),
painter.drawText(QRect(itemRect.left() + 36, itemRect.top() + 32, itemRect.width() - 40, 14),
Qt::AlignLeft | Qt::AlignVCenter, infoStr);
// Action Button / Status badge on right side
QRect btnRect(itemRect.right() - 66, itemRect.top() + 10, 58, 24);
if (isActiveProj) {
painter.setBrush(QColor(60, 50, 20, 220));
painter.setPen(QPen(QColor(255, 215, 50), 1.2));
// Action Button on right side
QRect btnRect(itemRect.right() - 66, itemRect.top() + 12, 60, 26);
if (isQueueFull) {
painter.setBrush(QColor(40, 30, 35, 180));
painter.setPen(QPen(QColor(120, 70, 75), 1.0));
painter.drawRoundedRect(btnRect, 4, 4);
painter.setFont(QFont("sans-serif", 7, QFont::Bold));
painter.setPen(QColor(255, 230, 80));
painter.setPen(QColor(180, 130, 135));
painter.drawText(btnRect, Qt::AlignCenter,
Localization::instance().get("ui.city.status_in_progress", "ACTIVE"));
Localization::instance().get("ui.city.status_full", "FULL"));
} else {
painter.setBrush(QColor(30, 60, 100, 240));
painter.setPen(QPen(QColor(80, 160, 255), 1.2));
bool hasAct = city->hasActiveProject();
painter.setBrush(hasAct ? QColor(25, 55, 90, 240) : QColor(30, 60, 100, 240));
painter.setPen(QPen(hasAct ? QColor(60, 175, 245) : QColor(80, 160, 255), 1.2));
painter.drawRoundedRect(btnRect, 4, 4);
painter.setFont(QFont("sans-serif", 7, QFont::Bold));
painter.setPen(Qt::white);
painter.drawText(btnRect, Qt::AlignCenter,
Localization::instance().get("ui.city.btn_train", "Train"));
QString btnLabel = hasAct
? Localization::instance().get("ui.city.btn_queue", "+ Queue")
: Localization::instance().get("ui.city.btn_train", "Train");
painter.drawText(btnRect, Qt::AlignCenter, btnLabel);
m_cityProjectHits.push_back({btnRect, CityProjectType::Unit, uCfg.id});
}
idx++;
curY += itemH + 6;
}
}
@@ -2155,18 +2207,29 @@ void QSceneRenderer::mousePressEvent(QMouseEvent *event)
return;
}
// Cancel project
// Cancel active project
if (city && m_cancelProjectBtnRect.contains(event->pos())) {
GameManager::instance().cancelCityProject(city->id);
update();
return;
}
// Cancel individual queued project item
if (city) {
for (const auto &qHit : m_cityQueueItemHits) {
if (qHit.rect.contains(event->pos())) {
GameManager::instance().removeQueuedCityProject(city->id, qHit.queueIndex);
update();
return;
}
}
}
// Project selection clicks
if (city) {
for (const auto &pHit : m_cityProjectHits) {
if (pHit.rect.contains(event->pos())) {
GameManager::instance().setCityProject(city->id, pHit.type, pHit.id);
GameManager::instance().queueCityProject(city->id, pHit.type, pHit.id);
update();
return;
}
@@ -2687,7 +2750,7 @@ void QSceneRenderer::paintGL()
}
}
// 2. Render 3D Units (Cylinders)
// 2. Render 3D Units & Cities (Cylinders & Bastions)
float fSunAngle = 45.0f;
QVector3D vSunPos(-sin(fSunAngle * PI / 180.0f), -cos(fSunAngle * PI / 180.0f), 0.6f);
vSunPos.normalize();