build: update binaries and build artifacts
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@@ -513,22 +513,7 @@ main.o: main.cpp mainwindow.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o main.o main.cpp
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o main.o main.cpp
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mainwindow.o: mainwindow.cpp mainwindow.h \
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mainwindow.o: mainwindow.cpp mainwindow.h \
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ui_mainwindow.h \
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ui_mainwindow.h
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qscenerenderer.h \
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terrain.h \
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tile.h \
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vertex.h \
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face.h \
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tilevertexinfo.h \
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matrix2d.h \
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unitrenderer.h \
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unit.h \
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unitconfig.h \
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terrainmovementmanager.h \
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player.h \
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city.h \
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gamemanager.h \
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terrainyieldmanager.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o mainwindow.o mainwindow.cpp
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o mainwindow.o mainwindow.cpp
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qscenerenderer.o: qscenerenderer.cpp qscenerenderer.h \
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qscenerenderer.o: qscenerenderer.cpp qscenerenderer.h \
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-1
@@ -897,7 +897,7 @@ static const unsigned char qt_resource_struct[] = {
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0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
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0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
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// :/shaders/simple.frag
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// :/shaders/simple.frag
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0x0,0x0,0x0,0x14,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,
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0x0,0x0,0x0,0x14,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,
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0x0,0x0,0x1,0xa1,0xbb,0xdb,0xc9,0xbe,
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0x0,0x0,0x1,0xa1,0xbb,0xeb,0xa5,0x52,
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// :/shaders/simple.vert
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// :/shaders/simple.vert
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0x0,0x0,0x0,0x30,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x31,0x1d,
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0x0,0x0,0x0,0x30,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x31,0x1d,
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0x0,0x0,0x1,0xa1,0xba,0xb6,0x16,0x20,
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0x0,0x0,0x1,0xa1,0xba,0xb6,0x16,0x20,
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