Merge branch 'main' into session/builder-roads

This commit is contained in:
bart
2026-11-08 21:55:44 +01:00
9 changed files with 482 additions and 51 deletions
+12
View File
@@ -30,3 +30,15 @@ initial_national_resources:
kennis: 0
geloof: 0
goud: 0
# Slot long press duration in milliseconds to open resource selection popup
slot_long_press_duration_ms: 400
# Priority order for resources (used for tie-breaking when yields are equal and display order)
resource_priority:
- "voedsel"
- "arbeid"
- "goud"
- "kennis"
- "cultuur"
- "geloof"
+19 -1
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@@ -55,6 +55,11 @@ ui:
farm_completed: "Farm completed!"
farm_completed_consumed: "Farm completed! (Builder consumed)"
farm_completed_charges: "Farm completed! (%1 %2 remaining)"
road_queued: "Build Road queued on arrival"
road_started: "Constructing %1... (%2 ticks)"
road_completed: "%1 completed!"
road_already_here: "Tile already has a road!"
cannot_build_road_water: "Roads cannot be built on water!"
city_queued: "Found City queued on arrival"
city_founded: "%1 founded!"
already_building: "Already busy building!"
@@ -119,7 +124,7 @@ ui:
close_btn: "[X] Close"
local_info: "Local: Population: %L1 (%2 Pop: %3 working, %4 free) | Labor: %L5"
national_info: "National: Culture: %L1 | Science: %L2 | Gold: %L3 | Faith: %L4"
help_text: "Click a tile to assign 1 Pop | Click an unowned tile to buy with Culture."
help_text: "Click a slot to assign/free Pop | Hold a slot to choose resource | Buy tile with Culture."
current_production: "CURRENT PRODUCTION"
no_project: "No active project"
select_prompt: "Select a unit or building to construct"
@@ -147,3 +152,16 @@ ui:
no_free_pop: "No free Pop!"
buy_tile: "BUY"
occupied: "OCCUPIED"
select_resource: "SELECT RESOURCE"
best_yield: "BEST"
resource_switched: "Producing %1 (+%2)"
worker_assigned_res: "+1 Pop: %1 (+%2)"
resource_preferred: "Slot set to %1 (+%2)"
resources:
voedsel: "Food"
arbeid: "Production"
goud: "Gold"
kennis: "Science"
cultuur: "Culture"
geloof: "Faith"