Merge branch 'main' into session/builder-roads
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@@ -7,6 +7,7 @@
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#include "player.h"
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#include "unitconfig.h"
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#include "buildingconfig.h"
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#include "roadconfig.h"
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#include "unit.h"
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#include "city.h"
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#include "matrix2d.h"
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@@ -48,6 +49,15 @@ struct TileImprovement {
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QVector3D worldPos;
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};
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struct TileRoad {
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QString roadTypeId = "dirt";
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int tileX = 0;
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int tileY = 0;
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int playerId = 1;
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QVector3D worldPos;
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unsigned char connectionMask = 0; // bit e (0..5) indicates connected across edge e
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};
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struct FloatingText {
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QString text;
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QVector3D worldPos;
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@@ -100,6 +110,10 @@ public:
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CityYieldSummary calculateCityYields(const City &city, Matrix2D<TerrainPoint> *mapPoints, int numPoints05) const;
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void processTickYields(Matrix2D<TerrainPoint> *mapPoints, int numPoints05);
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QMap<QString, int> getTileYields(int tx, int ty, Matrix2D<TerrainPoint> *mapPoints, int numPoints05) const;
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int getTileYield(int tx, int ty, const QString &res, Matrix2D<TerrainPoint> *mapPoints, int numPoints05) const;
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QString getBestTileResource(int tx, int ty, Matrix2D<TerrainPoint> *mapPoints, int numPoints05) const;
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bool isTileOwned(int tx, int ty, int *outOwnerCityId = nullptr) const;
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bool buyTileForCity(int cityId, int tx, int ty);
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