Implement target-tile selection and Shift-queueing for all unit actions
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@@ -127,6 +127,7 @@ void ActionNeededManager::update(float deltaTime, int activePlayerId,
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bool isIdle = (u->state == UnitState::Idle)
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&& (u->path.empty() || u->pathIndex >= u->path.size())
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&& !u->currentAction.isValid()
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&& !u->hasQueuedAction()
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&& !u->hasRoadRoute()
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&& !u->isBuilding();
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