Complete city production queue implementation
This commit is contained in:
+20
-5
@@ -102,7 +102,7 @@ ui:
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tip_build_farm: "Build Farm (F)"
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tip_farm_building: "Busy building... %1%"
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tip_farm_queued: "Build Farm (Queued on arrival - click to cancel)"
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tip_build_road: "Build Road (R)"
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tip_build_road: "Build Road (R) - Click target tile to build route"
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tip_road_building: "Busy building road... %1%"
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tip_road_queued: "Build Road (Queued on arrival - click to cancel)"
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road_started: "Constructing %1... (%2 ticks)"
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@@ -110,6 +110,11 @@ ui:
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road_queued: "Build Road queued on arrival"
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road_already_here: "Tile already has a road!"
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cannot_build_road_water: "Roads cannot be built on water!"
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road_route_started: "Building road route to (%1, %2)..."
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road_route_completed: "Road route completed!"
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road_route_cancelled: "Road route cancelled"
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status_road_route: "Road Route: %1/%2"
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btn_road_route: "Route (%1/%2)"
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improvement:
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farm: "Farm"
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@@ -126,25 +131,35 @@ ui:
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national_info: "National: Culture: %L1 | Science: %L2 | Gold: %L3 | Faith: %L4"
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help_text: "Click a slot to assign/free Pop | Hold a slot to choose resource | Buy tile with Culture."
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current_production: "CURRENT PRODUCTION"
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production_panel_title: "CITY PRODUCTION"
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no_project: "No active project"
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select_prompt: "Select a unit or building to construct"
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select_prompt: "Select an item below to construct"
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ticks_remaining: "%1 ticks remaining (%2 / %3 Labor)"
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cancel_btn: "Cancel"
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queue_header: "QUEUE (%1 / %2)"
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queue_empty: "Queue is empty"
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districts_header: "DISTRICT: CITY CENTER"
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no_buildings: "No extensions built yet"
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choose_project: "CHOOSE CITY PROJECT"
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tab_buildings: "Buildings & Extensions"
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choose_project: "AVAILABLE PROJECTS"
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tab_buildings: "Buildings"
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tab_units: "Units"
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btn_build: "Build"
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btn_train: "Train"
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btn_queue: "+ Queue"
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status_built: "BUILT"
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status_in_progress: "ACTIVE"
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status_queued: "QUEUED #%1"
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status_full: "FULL"
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queue_full_float: "Production queue is full! (Max %1)"
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labor_cost_label: "%1 Labor (%2 ticks)"
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unit_trained: "%1: %2 trained!"
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building_completed: "%1: %2 completed in %3!"
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project_started: "%1: Started %2"
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project_cancelled: "%1: Project cancelled"
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project_queued: "%1: Added %2 to queue (#%3)"
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project_cancelled: "%1: Cancelled %2"
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queued_item_removed: "%1: Removed %2 from queue"
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already_built: "%1 already built in this city!"
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already_queued: "%1 is already in the production queue!"
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growth_float: "+%1 Inhabitants | +%2 Culture"
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not_enough_culture: "Not enough Culture! (%1 needed)"
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worker_freed: "Pop worker freed"
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