Complete city production queue implementation
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@@ -108,8 +108,10 @@ public:
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bool isTileOwned(int tx, int ty, int *outOwnerCityId = nullptr) const;
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bool buyTileForCity(int cityId, int tx, int ty);
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void queueCityProject(int cityId, CityProjectType type, const QString &id);
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void setCityProject(int cityId, CityProjectType type, const QString &id);
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void cancelCityProject(int cityId);
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void removeQueuedCityProject(int cityId, int queueIndex);
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void completeCityProject(City &city, Matrix2D<TerrainPoint> *mapPoints, int numPoints05);
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void commandMoveSelected(int targetX, int targetY, Matrix2D<TerrainPoint> *mapPoints, int numPoints05);
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