Complete city production queue implementation
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@@ -35,6 +35,7 @@ bool TerrainYieldManager::loadConfigs(const QString &baseDir)
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m_cityConfig.baseResourceYieldPerTick = cityRoot["base_resource_yield_per_tick"].asInt(500);
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m_cityConfig.tileCultureCost = cityRoot["tile_culture_cost"].asInt(10000);
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m_cityConfig.foodToInhabitantsRatio = cityRoot["food_to_inhabitants_ratio"].asFloat(1.0f);
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m_cityConfig.maxProductionQueueSize = cityRoot["max_production_queue_size"].asInt(6);
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if (cityRoot.hasChild("base_yields")) {
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const YamlNode &bNode = cityRoot["base_yields"];
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