Complete city production queue implementation
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@@ -34,6 +34,7 @@ struct CityConfig {
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int baseResourceYieldPerTick;
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int tileCultureCost;
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float foodToInhabitantsRatio;
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int maxProductionQueueSize;
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int slotLongPressDurationMs;
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QStringList resourcePriority;
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@@ -47,6 +48,7 @@ struct CityConfig {
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cityViewZoom(4.8f),
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baseResourceYieldPerTick(500), tileCultureCost(10000),
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foodToInhabitantsRatio(1.0f),
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maxProductionQueueSize(6),
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slotLongPressDurationMs(400),
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resourcePriority({"voedsel", "arbeid", "goud", "kennis", "cultuur", "geloof"})
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{
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