fix(build): align argument order in Pathfinder::findPath calls
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@@ -1059,7 +1059,7 @@ void GameManager::commandBuildRoadToTileSelected(int targetX, int targetY, Matri
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// Pathfind from current tile to target tile
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std::vector<std::pair<int, int>> route = Pathfinder::findPath(
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selected->tileX, selected->tileY, targetX, targetY,
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MovementDomain::Land, mapPoints, numPoints05, &selected->config
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mapPoints, numPoints05, MovementDomain::Land, &selected->config
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);
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if (route.empty()) {
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@@ -908,7 +908,7 @@ void QSceneRenderer::drawPathAndRange(QPainter &painter, Unit *unit, const QMatr
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int hx = -1, hy = -1;
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if (screenToHex(m_mouseCurrentPos, vMatrix, hx, hy) && (hx != unit->tileX || hy != unit->tileY)) {
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if (TerrainMovementManager::instance().isHexPassable(hx, hy, MovementDomain::Land, m_point, m_numPoints05, &unit->config)) {
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auto preview = Pathfinder::findPath(unit->tileX, unit->tileY, hx, hy, MovementDomain::Land, m_point, m_numPoints05, &unit->config);
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auto preview = Pathfinder::findPath(unit->tileX, unit->tileY, hx, hy, m_point, m_numPoints05, MovementDomain::Land, &unit->config);
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if (preview.size() > 1) {
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QPainterPath previewLine;
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bool first = true;
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