Implement technology tree, research queue by least remaining work, and unit/building tech availability & obsolescence
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@@ -17,6 +17,8 @@ struct BuildingConfig {
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int scienceBonus;
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int faithBonus;
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int goldBonus;
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QString requiredTech;
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QString obsoleteTech;
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QString iconPath;
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QString description;
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@@ -24,6 +26,7 @@ struct BuildingConfig {
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: id(""), name(""), district("center"), laborCost(1000),
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foodModifier(0.0f), foodBonus(0), laborBonus(0), cultureBonus(0),
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scienceBonus(0), faithBonus(0), goldBonus(0),
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requiredTech(""), obsoleteTech(""),
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iconPath(""), description("") {}
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};
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