Implement technology tree, research queue by least remaining work, and unit/building tech availability & obsolescence
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+39
-1
@@ -128,7 +128,7 @@ ui:
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management_title: "%1 - CITY MANAGEMENT"
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close_btn: "[X] Close"
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local_info: "Local: Population: %L1 (%2 Pop: %3 working, %4 free) | Labor: %L5"
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national_info: "National: Culture: %L1 | Science: %L2 | Gold: %L3 | Faith: %L4"
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national_info: "National: Culture: %L1 | Science: +%L2/tick | Gold: %L3 | Faith: %L4"
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help_text: "Click a slot to assign/free Pop | Hold a slot to choose resource | Buy tile with Culture."
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current_production: "CURRENT PRODUCTION"
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production_panel_title: "CITY PRODUCTION"
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@@ -160,6 +160,8 @@ ui:
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queued_item_removed: "%1: Removed %2 from queue"
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already_built: "%1 already built in this city!"
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already_queued: "%1 is already in the production queue!"
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requires_tech: "%1 requires technology: %2!"
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obsolete_item: "%1 is obsolete and can no longer be built!"
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growth_float: "+%1 Inhabitants | +%2 Culture"
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not_enough_culture: "Not enough Culture! (%1 needed)"
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worker_freed: "Pop worker freed"
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@@ -187,6 +189,42 @@ ui:
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unit_idle_desc: "Needs orders"
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city_no_production_desc: "No production"
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city_free_pop_desc: "+%1 Free Pop"
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no_research_title: "RESEARCH"
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no_research_desc: "Choose technology"
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dismiss_tip: "Right-click to dismiss"
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more_items: "+%1"
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tech_tree:
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title: "TECHNOLOGY TREE"
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close_btn: "[X] Close"
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btn_open: "Tech [T]"
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no_research: "No Research"
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choose_research: "Choose Tech [T]"
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science_rate: "+%L1/tick"
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active_research: "ACTIVE RESEARCH: %1"
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no_active_research: "No active research - Click any technology node below to start researching"
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queue_label: "QUEUE (%1):"
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clear_queue_btn: "Clear Queue"
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status_researched: "RESEARCHED"
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status_researching: "ACTIVE #1"
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status_queued: "QUEUED #%1"
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status_available: "AVAILABLE"
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status_locked: "LOCKED"
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cost_format: "%L1 Science (~%2 %3)"
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progress_format: "%L1 / %L2 (%3%)"
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remaining_format: "%L1 left (~%2 %3)"
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tick_singular: "tick"
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tick_plural: "ticks"
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prereqs_label: "Req: %1"
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prereqs_none: "Base Technology"
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unlocks_label: "Unlocks: %1"
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obsoletes_label: "Obsoletes: %1"
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help_text: "Left-click a tech to research (prerequisites auto-queued by least remaining work) | Shift+Click to append | Right-click to remove | Drag/Scroll to pan"
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tech_completed_float: "Technology Researched: %1!"
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tech_started_float: "Researching: %1"
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tech_queued_float: "Research Queue Updated (%1 techs, target: %2)"
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tech_already_researched: "%1 has already been researched!"
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tech_cancelled_float: "Research queue cleared"
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tech_removed_float: "Removed %1 from research queue"
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