Implement technology tree, research queue by least remaining work, and unit/building tech availability & obsolescence
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@@ -6,7 +6,9 @@ health: 100
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movement_speed: 2.0
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cost: 50
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labor_cost: 1000
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build_charges: -1 # -1 voor oneindig doorwerken
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required_tech: ""
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obsolete_tech: ""
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build_charges: -1 # -1 for infinite build charges
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infinite_charges: true
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icon: images/units/builder.png
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actions:
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@@ -14,5 +16,5 @@ actions:
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- boerderij_bouwen
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- build_road
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action_speeds:
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boerderij_bouwen: 10.0 # Duur in seconden die deze builder unit nodig heeft voor de actie boerderij_bouwen
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build_road: 2 # Duur in ticks
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boerderij_bouwen: 10.0
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build_road: 2
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