Implement technology tree, research queue by least remaining work, and unit/building tech availability & obsolescence
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id: crossbowman
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name: Crossbowman
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category: militair
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domain: land
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health: 110
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movement_speed: 2.0
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cost: 120
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labor_cost: 2400
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attack_damage: 42
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attack_range: 2
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required_tech: "machinery"
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obsolete_tech: ""
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icon: images/units/slinger.png
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actions:
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- verplaatsen
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- aanvallen
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