update
This commit is contained in:
@@ -62,6 +62,7 @@ SOURCES = main.cpp \
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player.cpp \
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yamlparser.cpp \
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unitconfig.cpp \
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buildingconfig.cpp \
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pathfinder.cpp \
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unit.cpp \
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city.cpp \
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@@ -69,7 +70,9 @@ SOURCES = main.cpp \
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gamemanager.cpp \
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unitrenderer.cpp \
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localization.cpp \
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terrainmovementmanager.cpp qrc_shaders.cpp \
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terrainmovementmanager.cpp \
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roadconfig.cpp \
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actionneededmanager.cpp qrc_shaders.cpp \
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moc_mainwindow.cpp
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OBJECTS = main.o \
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mainwindow.o \
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@@ -81,6 +84,7 @@ OBJECTS = main.o \
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player.o \
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yamlparser.o \
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unitconfig.o \
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buildingconfig.o \
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pathfinder.o \
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unit.o \
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city.o \
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@@ -89,6 +93,8 @@ OBJECTS = main.o \
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unitrenderer.o \
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localization.o \
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terrainmovementmanager.o \
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roadconfig.o \
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actionneededmanager.o \
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qrc_shaders.o \
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moc_mainwindow.o
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DIST = shaders/simple.vert \
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@@ -193,6 +199,7 @@ DIST = shaders/simple.vert \
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player.h \
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yamlparser.h \
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unitconfig.h \
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buildingconfig.h \
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pathfinder.h \
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unit.h \
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city.h \
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@@ -200,7 +207,9 @@ DIST = shaders/simple.vert \
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gamemanager.h \
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unitrenderer.h \
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localization.h \
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terrainmovementmanager.h main.cpp \
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terrainmovementmanager.h \
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roadconfig.h \
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actionneededmanager.h main.cpp \
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mainwindow.cpp \
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qscenerenderer.cpp \
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vertex.cpp \
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@@ -210,6 +219,7 @@ DIST = shaders/simple.vert \
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player.cpp \
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yamlparser.cpp \
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unitconfig.cpp \
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buildingconfig.cpp \
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pathfinder.cpp \
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unit.cpp \
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city.cpp \
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@@ -217,7 +227,9 @@ DIST = shaders/simple.vert \
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gamemanager.cpp \
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unitrenderer.cpp \
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localization.cpp \
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terrainmovementmanager.cpp
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terrainmovementmanager.cpp \
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roadconfig.cpp \
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actionneededmanager.cpp
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QMAKE_TARGET = tiletest
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DESTDIR =
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TARGET = tiletest
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@@ -424,8 +436,8 @@ distdir: FORCE
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$(COPY_FILE) --parents $(DIST) $(DISTDIR)/
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$(COPY_FILE) --parents shaders.qrc $(DISTDIR)/
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$(COPY_FILE) --parents /usr/lib/x86_64-linux-gnu/qt5/mkspecs/features/data/dummy.cpp $(DISTDIR)/
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$(COPY_FILE) --parents mainwindow.h qscenerenderer.h vertex.h tile.h terrain.h tilevertexinfo.h matrix2d.h face.h player.h yamlparser.h unitconfig.h pathfinder.h unit.h city.h terrainyieldmanager.h gamemanager.h unitrenderer.h localization.h terrainmovementmanager.h $(DISTDIR)/
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$(COPY_FILE) --parents main.cpp mainwindow.cpp qscenerenderer.cpp vertex.cpp tile.cpp tilevertexinfo.cpp face.cpp player.cpp yamlparser.cpp unitconfig.cpp pathfinder.cpp unit.cpp city.cpp terrainyieldmanager.cpp gamemanager.cpp unitrenderer.cpp localization.cpp terrainmovementmanager.cpp $(DISTDIR)/
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$(COPY_FILE) --parents mainwindow.h qscenerenderer.h vertex.h tile.h terrain.h tilevertexinfo.h matrix2d.h face.h player.h yamlparser.h unitconfig.h buildingconfig.h pathfinder.h unit.h city.h terrainyieldmanager.h gamemanager.h unitrenderer.h localization.h terrainmovementmanager.h roadconfig.h actionneededmanager.h $(DISTDIR)/
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$(COPY_FILE) --parents main.cpp mainwindow.cpp qscenerenderer.cpp vertex.cpp tile.cpp tilevertexinfo.cpp face.cpp player.cpp yamlparser.cpp unitconfig.cpp buildingconfig.cpp pathfinder.cpp unit.cpp city.cpp terrainyieldmanager.cpp gamemanager.cpp unitrenderer.cpp localization.cpp terrainmovementmanager.cpp roadconfig.cpp actionneededmanager.cpp $(DISTDIR)/
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$(COPY_FILE) --parents mainwindow.ui $(DISTDIR)/
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@@ -495,8 +507,11 @@ ui_mainwindow.h: mainwindow.ui \
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terrainmovementmanager.h \
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player.h \
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city.h \
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roadconfig.h \
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gamemanager.h \
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terrainyieldmanager.h
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buildingconfig.h \
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terrainyieldmanager.h \
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actionneededmanager.h
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/usr/lib/qt5/bin/uic mainwindow.ui -o ui_mainwindow.h
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compiler_yacc_decl_make_all:
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@@ -513,7 +528,25 @@ main.o: main.cpp mainwindow.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o main.o main.cpp
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mainwindow.o: mainwindow.cpp mainwindow.h \
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ui_mainwindow.h
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ui_mainwindow.h \
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qscenerenderer.h \
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terrain.h \
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tile.h \
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vertex.h \
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face.h \
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tilevertexinfo.h \
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matrix2d.h \
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unitrenderer.h \
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unit.h \
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unitconfig.h \
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terrainmovementmanager.h \
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player.h \
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city.h \
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roadconfig.h \
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gamemanager.h \
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buildingconfig.h \
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terrainyieldmanager.h \
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actionneededmanager.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o mainwindow.o mainwindow.cpp
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qscenerenderer.o: qscenerenderer.cpp qscenerenderer.h \
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@@ -529,10 +562,14 @@ qscenerenderer.o: qscenerenderer.cpp qscenerenderer.h \
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terrainmovementmanager.h \
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player.h \
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city.h \
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roadconfig.h \
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gamemanager.h \
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buildingconfig.h \
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terrainyieldmanager.h \
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actionneededmanager.h \
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pathfinder.h \
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yamlparser.h
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yamlparser.h \
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localization.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o qscenerenderer.o qscenerenderer.cpp
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vertex.o: vertex.cpp vertex.h \
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@@ -553,8 +590,11 @@ tile.o: tile.cpp tile.h \
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terrainmovementmanager.h \
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player.h \
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city.h \
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roadconfig.h \
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gamemanager.h \
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terrainyieldmanager.h
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buildingconfig.h \
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terrainyieldmanager.h \
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actionneededmanager.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o tile.o tile.cpp
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tilevertexinfo.o: tilevertexinfo.cpp tilevertexinfo.h \
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@@ -580,6 +620,10 @@ unitconfig.o: unitconfig.cpp unitconfig.h \
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yamlparser.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o unitconfig.o unitconfig.cpp
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buildingconfig.o: buildingconfig.cpp buildingconfig.h \
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yamlparser.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o buildingconfig.o buildingconfig.cpp
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pathfinder.o: pathfinder.cpp pathfinder.h \
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terrain.h \
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matrix2d.h \
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@@ -613,9 +657,12 @@ gamemanager.o: gamemanager.cpp gamemanager.h \
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terrainmovementmanager.h \
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terrain.h \
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matrix2d.h \
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buildingconfig.h \
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roadconfig.h \
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unit.h \
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city.h \
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terrainyieldmanager.h \
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actionneededmanager.h \
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pathfinder.h \
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yamlparser.h \
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localization.h
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@@ -629,6 +676,7 @@ unitrenderer.o: unitrenderer.cpp unitrenderer.h \
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matrix2d.h \
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player.h \
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city.h \
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roadconfig.h \
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pathfinder.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o unitrenderer.o unitrenderer.cpp
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@@ -641,9 +689,31 @@ terrainmovementmanager.o: terrainmovementmanager.cpp terrainmovementmanager.h \
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matrix2d.h \
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unitconfig.h \
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pathfinder.h \
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yamlparser.h
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yamlparser.h \
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gamemanager.h \
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player.h \
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buildingconfig.h \
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roadconfig.h \
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unit.h \
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city.h \
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terrainyieldmanager.h \
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actionneededmanager.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o terrainmovementmanager.o terrainmovementmanager.cpp
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roadconfig.o: roadconfig.cpp roadconfig.h \
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yamlparser.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o roadconfig.o roadconfig.cpp
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actionneededmanager.o: actionneededmanager.cpp actionneededmanager.h \
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yamlparser.h \
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unit.h \
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unitconfig.h \
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terrainmovementmanager.h \
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terrain.h \
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matrix2d.h \
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city.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o actionneededmanager.o actionneededmanager.cpp
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qrc_shaders.o: qrc_shaders.cpp
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o qrc_shaders.o qrc_shaders.cpp
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