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#ifndef TILEVERTEXINFO_H
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#define TILEVERTEXINFO_H
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#include <QVector3D>
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#include <QVector2D>
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#include "vertex.h"
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class TileVertexInfo
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{
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public:
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Q_DECL_CONSTEXPR inline TileVertexInfo(){}
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Q_DECL_CONSTEXPR inline TileVertexInfo(float z):m_z(z){}
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// Accessors / Mutators
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Q_DECL_CONSTEXPR const float& height() const { return m_z; }
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void inline setHeight(float f){m_z=f;}
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void inline setNormal(QVector3D n){m_normal=n;}
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//void calculateNormal(QVector2D v);
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static const int HeightTupleSize = 1;
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static const int NormalTupleSize = 3;
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static int heightOffset() { return offsetof(TileVertexInfo, m_z); }
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static int normalOffset() { return offsetof(TileVertexInfo, m_normal); }
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static int stride() { return sizeof(TileVertexInfo); }
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private:
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float m_z=0.0f;
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QVector3D m_normal;
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};
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Q_DECLARE_TYPEINFO(TileVertexInfo, Q_MOVABLE_TYPE);
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#endif // TILEVERTEXINFO_H
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