Implement builder road construction with hex-edge auto-connection, winding rendering, and speed bonus
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@@ -0,0 +1,31 @@
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# Road System Configuration
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default_road_type: "dirt"
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build_duration_ticks: 2
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meander_amplitude: 0.045
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meander_subdivisions: 5
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types:
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dirt:
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id: "dirt"
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name: "Dirt Road"
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speed_multiplier: 1.30 # +30% movement speed
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color: "#c49a62"
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border_color: "#6b4b23"
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width: 3.5
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cost: 5
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stone:
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id: "stone"
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name: "Stone Road"
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speed_multiplier: 1.60 # +60% movement speed
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color: "#9aa1a8"
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border_color: "#464b50"
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width: 4.0
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cost: 15
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rail:
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id: "rail"
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name: "Railroad"
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speed_multiplier: 2.50 # +150% movement speed
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color: "#3a3c40"
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border_color: "#181a1c"
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width: 4.5
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cost: 30
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@@ -88,12 +88,27 @@ ui:
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btn_build_farm: "Farm [F]"
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btn_farm_queued: "Farm (Queued)"
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btn_farm_building: "Building %1%"
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btn_build_road: "Road [R]"
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btn_road_queued: "Road (Queued)"
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btn_road_building: "Building %1%"
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tip_move: "Move (M)"
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tip_attack: "Attack (A) [Range: %1]"
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tip_build_city: "Found City (B)"
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tip_build_farm: "Build Farm (F)"
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tip_farm_building: "Busy building... %1%"
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tip_farm_queued: "Build Farm (Queued on arrival - click to cancel)"
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tip_build_road: "Build Road (R)"
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tip_road_building: "Busy building road... %1%"
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tip_road_queued: "Build Road (Queued on arrival - click to cancel)"
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road_started: "Constructing %1... (%2 ticks)"
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road_completed: "%1 completed!"
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road_queued: "Build Road queued on arrival"
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road_already_here: "Tile already has a road!"
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cannot_build_road_water: "Roads cannot be built on water!"
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improvement:
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farm: "Farm"
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road: "Road"
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city:
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center: "City Center"
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@@ -12,5 +12,7 @@ icon: images/units/builder.png
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actions:
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- verplaatsen
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- boerderij_bouwen
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- build_road
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action_speeds:
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boerderij_bouwen: 10.0 # Duur in seconden die deze builder unit nodig heeft voor de actie boerderij_bouwen
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build_road: 2 # Duur in ticks
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