Implement builder road construction with hex-edge auto-connection, winding rendering, and speed bonus
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@@ -88,12 +88,27 @@ ui:
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btn_build_farm: "Farm [F]"
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btn_farm_queued: "Farm (Queued)"
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btn_farm_building: "Building %1%"
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btn_build_road: "Road [R]"
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btn_road_queued: "Road (Queued)"
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btn_road_building: "Building %1%"
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tip_move: "Move (M)"
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tip_attack: "Attack (A) [Range: %1]"
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tip_build_city: "Found City (B)"
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tip_build_farm: "Build Farm (F)"
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tip_farm_building: "Busy building... %1%"
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tip_farm_queued: "Build Farm (Queued on arrival - click to cancel)"
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tip_build_road: "Build Road (R)"
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tip_road_building: "Busy building road... %1%"
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tip_road_queued: "Build Road (Queued on arrival - click to cancel)"
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road_started: "Constructing %1... (%2 ticks)"
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road_completed: "%1 completed!"
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road_queued: "Build Road queued on arrival"
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road_already_here: "Tile already has a road!"
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cannot_build_road_water: "Roads cannot be built on water!"
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improvement:
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farm: "Farm"
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road: "Road"
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city:
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center: "City Center"
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