Implement builder road construction with hex-edge auto-connection, winding rendering, and speed bonus

This commit is contained in:
bart
2026-11-08 21:52:34 +01:00
parent 4b237872eb
commit dfefb2d7fb
15 changed files with 620 additions and 16 deletions
+15
View File
@@ -88,12 +88,27 @@ ui:
btn_build_farm: "Farm [F]"
btn_farm_queued: "Farm (Queued)"
btn_farm_building: "Building %1%"
btn_build_road: "Road [R]"
btn_road_queued: "Road (Queued)"
btn_road_building: "Building %1%"
tip_move: "Move (M)"
tip_attack: "Attack (A) [Range: %1]"
tip_build_city: "Found City (B)"
tip_build_farm: "Build Farm (F)"
tip_farm_building: "Busy building... %1%"
tip_farm_queued: "Build Farm (Queued on arrival - click to cancel)"
tip_build_road: "Build Road (R)"
tip_road_building: "Busy building road... %1%"
tip_road_queued: "Build Road (Queued on arrival - click to cancel)"
road_started: "Constructing %1... (%2 ticks)"
road_completed: "%1 completed!"
road_queued: "Build Road queued on arrival"
road_already_here: "Tile already has a road!"
cannot_build_road_water: "Roads cannot be built on water!"
improvement:
farm: "Farm"
road: "Road"
city:
center: "City Center"