Improve road curve smoothness (C1 sin^2 curve) and crisp road surface/curb contrast
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+6
-6
@@ -27,13 +27,13 @@ struct RoadTypeConfig {
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QString id = "dirt";
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QString name = "Dirt Road";
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float speedMultiplier = 1.30f;
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QString colorStr = "#c49a62";
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QString borderColorStr = "#6b4b23";
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QString colorStr = "#d8b480";
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QString borderColorStr = "#52381c";
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float width = 3.5f;
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float worldWidth = 0.068f;
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float borderWidth = 0.022f;
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float textureScale = 2.4f;
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float opacity = 0.90f;
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float worldWidth = 0.056f;
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float borderWidth = 0.012f;
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float textureScale = 4.5f;
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float opacity = 0.96f;
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int cost = 5;
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QColor getColor() const { return QColor(colorStr); }
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