Improve road curve smoothness (C1 sin^2 curve) and crisp road surface/curb contrast

This commit is contained in:
2026-11-09 21:34:29 +01:00
parent 4685451afe
commit eaa847ac27
3 changed files with 77 additions and 88 deletions
+6 -6
View File
@@ -27,13 +27,13 @@ struct RoadTypeConfig {
QString id = "dirt";
QString name = "Dirt Road";
float speedMultiplier = 1.30f;
QString colorStr = "#c49a62";
QString borderColorStr = "#6b4b23";
QString colorStr = "#d8b480";
QString borderColorStr = "#52381c";
float width = 3.5f;
float worldWidth = 0.068f;
float borderWidth = 0.022f;
float textureScale = 2.4f;
float opacity = 0.90f;
float worldWidth = 0.056f;
float borderWidth = 0.012f;
float textureScale = 4.5f;
float opacity = 0.96f;
int cost = 5;
QColor getColor() const { return QColor(colorStr); }