Implement city production projects for units and buildings
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# City Buildings & Extensions configuration
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# All gameplay values are configurable via YAML
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districts:
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center:
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id: "center"
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name: "City Center"
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max_buildings: 10
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description: "The urban core and administrative center of the city."
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buildings:
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granary:
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id: "granary"
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name: "Granary"
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district: "center"
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labor_cost: 1000
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food_modifier: 0.50
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food_bonus: 0
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labor_bonus: 0
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culture_bonus: 0
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science_bonus: 0
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faith_bonus: 0
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gold_bonus: 0
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icon: "images/improvements/granary.png"
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description: "+50% Food production in city"
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monument:
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id: "monument"
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name: "Monument"
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district: "center"
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labor_cost: 800
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food_modifier: 0.0
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food_bonus: 0
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labor_bonus: 0
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culture_bonus: 250
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science_bonus: 0
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faith_bonus: 0
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gold_bonus: 0
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icon: "images/improvements/monument.png"
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description: "+250 Culture per tick"
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