Implement city production projects for units and buildings

This commit is contained in:
bart
2026-11-08 21:22:04 +01:00
parent ae04619dae
commit f8cd221e37
19 changed files with 444 additions and 12 deletions
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# City Buildings & Extensions configuration
# All gameplay values are configurable via YAML
districts:
center:
id: "center"
name: "City Center"
max_buildings: 10
description: "The urban core and administrative center of the city."
buildings:
granary:
id: "granary"
name: "Granary"
district: "center"
labor_cost: 1000
food_modifier: 0.50
food_bonus: 0
labor_bonus: 0
culture_bonus: 0
science_bonus: 0
faith_bonus: 0
gold_bonus: 0
icon: "images/improvements/granary.png"
description: "+50% Food production in city"
monument:
id: "monument"
name: "Monument"
district: "center"
labor_cost: 800
food_modifier: 0.0
food_bonus: 0
labor_bonus: 0
culture_bonus: 250
science_bonus: 0
faith_bonus: 0
gold_bonus: 0
icon: "images/improvements/monument.png"
description: "+250 Culture per tick"