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f9bb91eef4
fix
main
bart
2026-11-10 20:34:24 +01:00
8c24b112d4
ticks
bart
2026-11-10 20:31:33 +01:00
2ef8e857e0
ticks explained
bart
2026-11-10 20:25:47 +01:00
772d4494e8
add recharge
bart
2026-11-10 19:54:00 +01:00
ea0eedc0fb
paden wisselen
bart
2026-11-09 22:21:41 +01:00
eff6598555
Remove unused .o files from tracking
bart
2026-11-09 22:16:56 +01:00
8eda9a2532
Implement target-tile selection and Shift-queueing for all unit actions
bart
2026-11-09 22:13:49 +01:00
882c83ba13
Fix scanline comb artifact in road shader by using integer-rounded tile coordinates
bart
2026-11-09 21:41:38 +01:00
eaa847ac27
Improve road curve smoothness (C1 sin^2 curve) and crisp road surface/curb contrast
bart
2026-11-09 21:34:29 +01:00
4685451afe
Add organic S-curve meandering to tile road texture shader
bart
2026-11-09 21:18:44 +01:00
a8841f59d9
Render roads directly as part of the tile texture in shaders/simple.frag
bart
2026-11-09 21:11:06 +01:00
d266715418
Implement technology tree, research queue by least remaining work, and unit/building tech availability & obsolescence
bart
2026-11-09 20:28:53 +01:00
d4bd9f4711
update
bart
2026-11-09 19:37:54 +01:00
9f61bbd739
Merge branch 'main' into session/action-needed-queue
bart
2026-11-09 19:34:16 +01:00
cefc57561b
fix(build): align argument order in Pathfinder::findPath calls
bart
2026-11-09 19:33:55 +01:00
742ccdecb4
fix(build): declare drawActionNeededQueue and action needed queue structures in qscenerenderer.h
bart
2026-11-09 19:30:50 +01:00
fcb2c0fd07
fix(build): declare drawActionNeededQueue and action needed queue structures in qscenerenderer.h
bart
2026-11-09 19:30:50 +01:00
745089df7c
Implement tile-targeted road route construction and OpenGL 3D layered road rendering
bart
2026-11-08 22:45:12 +01:00
c47673575b
Implement action-needed queue bar at bottom of screen with oldest-first ordering and dismissal
bart
2026-11-08 22:39:20 +01:00
705aa0f0f0
feat(ui): place city project list vertically on the right with queue management and cancellation
bart
2026-11-08 22:37:31 +01:00
980e777199
Complete city production queue implementation
bart
2026-11-08 22:30:13 +01:00
4eda595861
fix(build): resolve compilation errors in gamemanager and qscenerenderer
bart
2026-11-08 22:07:15 +01:00
996030e9d3
docs: allow builds with explicit user permission in AGENTS.md
bart
2026-11-08 22:03:24 +01:00
b1f67be139
Fix duplicate definition of struct TileRoad in gamemanager.h
bart
2026-11-08 21:57:44 +01:00
8c907a5215
Merge branch 'main' into session/builder-roads
bart
2026-11-08 21:55:44 +01:00
dfefb2d7fb
Implement builder road construction with hex-edge auto-connection, winding rendering, and speed bonus
bart
2026-11-08 21:52:34 +01:00
43b8b1556d
Implement default best-yield resource and long-press resource selection for city slots
bart
2026-11-08 21:43:11 +01:00
4b237872eb
Implement unit action queueing and busy state validation
bart
2026-11-08 21:31:56 +01:00
cbba54969a
Add interactive production panel with unit/building tabs and district overview to city view
bart
2026-11-08 21:24:48 +01:00
f8cd221e37
Implement city production projects for units and buildings
bart
2026-11-08 21:22:04 +01:00
ae04619dae
Add .gitignore for build artifacts
bart
2026-11-08 21:00:25 +01:00
73acd61c82
Align terrain movement snowline parameters with shader and add polar land ice threshold
bart
2026-11-08 20:59:53 +01:00
72234a23a8
build: update binaries and build artifacts
bart
2026-11-08 20:48:15 +01:00
9fe4a631e4
Fix elevation calculation and polar snowline threshold preventing unit movement
bart
2026-11-08 20:44:55 +01:00
df6eac62ca
Add VS Code build, launch, and IntelliSense configuration
bart
2026-11-08 17:12:35 +01:00
abfac333eb
Account for step cost in real-time unit movement speed
bart
2026-11-08 17:08:55 +01:00
69362c6ef0
Include terrainmovementmanager.h in unit.cpp
bart
2026-11-08 17:08:33 +01:00
fa8ff1898d
Use calculateStepCost with slope penalties in Pathfinder::findPath
bart
2026-11-08 17:08:20 +01:00
23d31b8258
Implement slope calculation and uphill/downhill step cost in terrainmovementmanager.cpp
bart
2026-11-08 17:08:07 +01:00
9c57ea3b27
Add slope calculation methods to terrainmovementmanager.h
bart
2026-11-08 17:07:22 +01:00
eaddef5ff2
Configure slope and terrain movement penalties in terrain_movement.yaml
bart
2026-11-08 17:07:09 +01:00
408541c7e0
update
bart
2026-11-08 17:06:47 +01:00
17901ce25c
Refactor farm building speed to builder unit action_speeds and enable infinite charges
bart
2026-11-08 17:01:26 +01:00
55e4276025
docs: add session git branching and no-build directive to AGENTS.md
bart
2026-11-08 16:54:02 +01:00
1140dd562b
stad
bart
2026-11-08 16:15:49 +01:00
5af4581182
units
bart
2026-11-08 15:42:54 +01:00
dfd497d728
init versie
bart
2026-11-08 11:22:15 +01:00