#include "city.h" City::City(int cId, int pId, const QString &cName, int tx, int ty, const QVector3D &pos, int initInhabitants, int initInhabitantsPerPop, int initRadius) : id(cId), playerId(pId), name(cName), tileX(tx), tileY(ty), worldPos(pos), inhabitants(initInhabitants), inhabitantsPerPop(initInhabitantsPerPop) { // Claim center tile territory.emplace_back(tx, ty); // Claim surrounding 6 tiles (radius 1) if (initRadius >= 1) { for (int e = 0; e < 6; ++e) { int nx, ny; getHexNeighbor(tx, ty, e, nx, ny); if (nx >= 0 && nx < MAP_WIDTH && ny >= 0 && ny < MAP_HEIGHT) { territory.emplace_back(nx, ny); } } } }