#ifndef CITY_H #define CITY_H #include #include struct City { int id; int playerId; QString name; int tileX; int tileY; QVector3D worldPos; City() : id(0), playerId(0), name(""), tileX(0), tileY(0), worldPos(0, 0, 0) {} City(int cId, int pId, const QString &cName, int tx, int ty, const QVector3D &pos) : id(cId), playerId(pId), name(cName), tileX(tx), tileY(ty), worldPos(pos) {} }; #endif // CITY_H