# City configuration parameters # All values are configurable initial_inhabitants: 1000 inhabitants_per_pop: 100000 initial_border_radius: 1 max_workable_radius: 3 default_tile_slots: 1 city_view_zoom: 4.8 # Per-tick resource generation & mechanics base_resource_yield_per_tick: 500 tile_culture_cost: 10000 food_to_inhabitants_ratio: 1.0 default_unit_labor_cost: 1000 unit_labor_cost_multiplier: 20 max_production_queue_size: 6 # Base yield breakdown per resource (default 500 per tick) base_yields: voedsel: 500 arbeid: 500 kennis: 500 cultuur: 500 geloof: 500 goud: 500 # Initial player national resources initial_national_resources: cultuur: 10000 kennis: 0 geloof: 0 goud: 0 # Slot long press duration in milliseconds to open resource selection popup slot_long_press_duration_ms: 400 # Priority order for resources (used for tie-breaking when yields are equal and display order) resource_priority: - "voedsel" - "arbeid" - "goud" - "kennis" - "cultuur" - "geloof"