# City Buildings & Extensions configuration # All gameplay values are configurable via YAML districts: center: id: "center" name: "City Center" max_buildings: 10 description: "The urban core and administrative center of the city." buildings: granary: id: "granary" name: "Granary" district: "center" labor_cost: 1000 food_modifier: 0.50 food_bonus: 0 labor_bonus: 0 culture_bonus: 0 science_bonus: 0 faith_bonus: 0 gold_bonus: 0 icon: "images/improvements/granary.png" description: "+50% Food production in city" monument: id: "monument" name: "Monument" district: "center" labor_cost: 800 food_modifier: 0.0 food_bonus: 0 labor_bonus: 0 culture_bonus: 250 science_bonus: 0 faith_bonus: 0 gold_bonus: 0 icon: "images/improvements/monument.png" description: "+250 Culture per tick"