#ifndef CITY_H #define CITY_H #include #include #include #include #include #include #include "terrain.h" struct CityYieldSummary { int food = 0; int labor = 0; int science = 0; int culture = 0; int faith = 0; int gold = 0; }; class City { public: int id; int playerId; QString name; int tileX; int tileY; QVector3D worldPos; int inhabitants; int inhabitantsPerPop; int accumulatedLabor = 0; // Local resource (Arbeid) std::vector> territory; // Owned hex coordinates std::map, QString> workedTiles; // (x, y) -> resource name City(int cId, int pId, const QString &cName, int tx, int ty, const QVector3D &pos, int initInhabitants = 1000, int initInhabitantsPerPop = 100000, int initRadius = 1); bool addTerritory(int tx, int ty) { if (ownsTile(tx, ty)) return false; territory.emplace_back(tx, ty); return true; } int getTotalPop() const { return (int)std::ceil((float)inhabitants / (float)std::max(1, inhabitantsPerPop)); } int getAssignedPop() const { return (int)workedTiles.size(); } int getAvailablePop() const { return std::max(0, getTotalPop() - getAssignedPop()); } bool ownsTile(int tx, int ty) const { for (const auto &p : territory) { if (p.first == tx && p.second == ty) return true; } return false; } bool isTileWorked(int tx, int ty) const { return workedTiles.find({tx, ty}) != workedTiles.end(); } QString getWorkedResource(int tx, int ty) const { auto it = workedTiles.find({tx, ty}); return it != workedTiles.end() ? it->second : ""; } bool assignWorker(int tx, int ty, const QString &resource) { if (!ownsTile(tx, ty)) return false; if (isTileWorked(tx, ty)) { workedTiles[{tx, ty}] = resource; return true; } if (getAvailablePop() <= 0) return false; workedTiles[{tx, ty}] = resource; return true; } bool unassignWorker(int tx, int ty) { auto it = workedTiles.find({tx, ty}); if (it != workedTiles.end()) { workedTiles.erase(it); return true; } return false; } void toggleWorker(int tx, int ty, const QString &defaultRes) { if (isTileWorked(tx, ty)) { unassignWorker(tx, ty); } else { assignWorker(tx, ty, defaultRes); } } }; #endif // CITY_H