# City Buildings & Extensions configuration # All gameplay values, required technologies, and obsolescence technologies are configurable via YAML districts: center: id: "center" name: "City Center" max_buildings: 12 description: "The urban core and administrative center of the city." buildings: monument: id: "monument" name: "Monument" district: "center" labor_cost: 800 required_tech: "" obsolete_tech: "" food_modifier: 0.0 food_bonus: 0 labor_bonus: 0 culture_bonus: 250 science_bonus: 0 faith_bonus: 0 gold_bonus: 0 icon: "images/improvements/monument.png" description: "+250 Culture per tick" palisade: id: "palisade" name: "Wooden Palisade" district: "center" labor_cost: 700 required_tech: "" obsolete_tech: "masonry" food_modifier: 0.0 food_bonus: 0 labor_bonus: 100 culture_bonus: 100 science_bonus: 0 faith_bonus: 0 gold_bonus: 0 icon: "images/improvements/monument.png" description: "+100 Production, +100 Culture/tick (Obsolete with Masonry)" granary: id: "granary" name: "Granary" district: "center" labor_cost: 1000 required_tech: "pottery" obsolete_tech: "" food_modifier: 0.50 food_bonus: 0 labor_bonus: 0 culture_bonus: 0 science_bonus: 0 faith_bonus: 0 gold_bonus: 0 icon: "images/improvements/granary.png" description: "+50% Food production in city" library: id: "library" name: "Library" district: "center" labor_cost: 1200 required_tech: "writing" obsolete_tech: "" food_modifier: 0.0 food_bonus: 0 labor_bonus: 0 culture_bonus: 0 science_bonus: 350 faith_bonus: 0 gold_bonus: 0 icon: "images/resources/kennis.png" description: "+350 Science per tick" walls: id: "walls" name: "Stone Walls" district: "center" labor_cost: 1500 required_tech: "masonry" obsolete_tech: "gunpowder" food_modifier: 0.0 food_bonus: 0 labor_bonus: 200 culture_bonus: 200 science_bonus: 0 faith_bonus: 0 gold_bonus: 0 icon: "images/improvements/monument.png" description: "+200 Production, +200 Culture/tick (Obsolete with Gunpowder)" water_mill: id: "water_mill" name: "Water Mill" district: "center" labor_cost: 1600 required_tech: "wheel" obsolete_tech: "" food_modifier: 0.0 food_bonus: 200 labor_bonus: 250 culture_bonus: 0 science_bonus: 0 faith_bonus: 0 gold_bonus: 0 icon: "images/improvements/granary.png" description: "+200 Food, +250 Production per tick" market: id: "market" name: "Market" district: "center" labor_cost: 1800 required_tech: "currency" obsolete_tech: "" food_modifier: 0.0 food_bonus: 0 labor_bonus: 0 culture_bonus: 0 science_bonus: 0 faith_bonus: 0 gold_bonus: 400 icon: "images/resources/goud.png" description: "+400 Gold per tick" university: id: "university" name: "University" district: "center" labor_cost: 2800 required_tech: "education" obsolete_tech: "" food_modifier: 0.0 food_bonus: 0 labor_bonus: 0 culture_bonus: 100 science_bonus: 700 faith_bonus: 0 gold_bonus: 0 icon: "images/resources/kennis.png" description: "+700 Science, +100 Culture per tick" workshop: id: "workshop" name: "Workshop" district: "center" labor_cost: 2600 required_tech: "machinery" obsolete_tech: "" food_modifier: 0.0 food_bonus: 0 labor_bonus: 500 culture_bonus: 0 science_bonus: 0 faith_bonus: 0 gold_bonus: 0 icon: "images/resources/arbeid.png" description: "+500 Production per tick"