# Tile improvements configuration # All values must be configurable via YAML as per AGENTS.md farm: id: farm name: "Boerderij" action: "boerderij_bouwen" texture: "images/farm.jpeg" texture_scale: 0.6 # World-space scale: 0.6 spans nicely across adjacent hexes without repeating unnaturally texture_mapping: "world" # "world" = seamless across adjacent hex tiles; "hex" = centered per tile valid_terrains: - grasland - tundra yield_bonus: voedsel: 1000