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Ascent-of-Man/config/strings_en.yaml
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# English localization strings for UI, HUD, actions, and game messages
locale: en
ui:
general:
game_title: "RTS Civilization"
pause: "Pause"
resume: "Resume"
speed_1x: "1x Speed"
speed_2x: "2x Speed"
speed_4x: "4x Speed"
menu: "Menu"
settings: "Settings"
quit: "Quit"
hud:
gold: "Gold"
science: "Science"
culture: "Culture"
faith: "Faith"
food: "Food"
production: "Production"
population: "Population"
turn_time: "Time"
minimap: "Minimap"
actions:
move: "Move"
attack: "Attack"
found_city: "Found City"
build_farm: "Build Farm"
build_mine: "Build Mine"
build_lumber_mill: "Build Lumber Mill"
build_road: "Build Road"
cancel: "Cancel"
units:
settler: "Settler"
builder: "Builder"
warrior: "Warrior"
slinger: "Slinger"
archer: "Archer"
scout: "Scout"
galley: "Galley"
unit:
moving: "Moving"
impassable_terrain: "Impassable terrain!"
naval_only_water: "Ships can only sail on water!"
no_path: "No reachable path!"
tile_purchased: "Tile purchased! (-%1 Culture)"
out_of_range: "Out of range!"
defeated: "Defeated!"
city_already_here: "A city already exists here!"
unsuitable_terrain: "Unsuitable terrain!"
city:
center: "City Center"
produce_unit: "Produce Unit"
build_district: "Construct District"
population_growth: "Growth in {turns}s"
management_title: "%1 - CITY MANAGEMENT"
close_btn: "[X] Close"
local_info: "Local: Population: %L1 (%2 Pop: %3 working, %4 free) | Labor: %L5"
national_info: "National: Culture: %L1 | Science: %L2 | Gold: %L3 | Faith: %L4"
help_text: "Click a tile to assign 1 Pop | Click an unowned tile to buy with Culture."
current_production: "CURRENT PRODUCTION"
no_project: "No active project"
select_prompt: "Select a unit or building to construct"
ticks_remaining: "%1 ticks remaining (%2 / %3 Labor)"
cancel_btn: "Cancel"
districts_header: "DISTRICT: CITY CENTER"
no_buildings: "No extensions built yet"
choose_project: "CHOOSE CITY PROJECT"
tab_buildings: "Buildings & Extensions"
tab_units: "Units"
btn_build: "Build"
btn_train: "Train"
status_built: "BUILT"
status_in_progress: "ACTIVE"
labor_cost_label: "%1 Labor (%2 ticks)"
unit_trained: "%1: %2 trained!"
building_completed: "%1: %2 completed in %3!"
project_started: "%1: Started %2"
project_cancelled: "%1: Project cancelled"
already_built: "%1 already built in this city!"
growth_float: "+%1 Inhabitants | +%2 Culture"
not_enough_culture: "Not enough Culture! (%1 needed)"
worker_freed: "Pop worker freed"
worker_assigned: "+1 Pop working"
no_free_pop: "No free Pop!"
buy_tile: "BUY"
occupied: "OCCUPIED"