Implement city production projects for units and buildings
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@@ -59,3 +59,35 @@ ui:
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produce_unit: "Produce Unit"
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build_district: "Construct District"
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population_growth: "Growth in {turns}s"
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management_title: "%1 - CITY MANAGEMENT"
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close_btn: "[X] Close"
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local_info: "Local: Population: %L1 (%2 Pop: %3 working, %4 free) | Labor: %L5"
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national_info: "National: Culture: %L1 | Science: %L2 | Gold: %L3 | Faith: %L4"
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help_text: "Click a tile to assign 1 Pop | Click an unowned tile to buy with Culture."
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current_production: "CURRENT PRODUCTION"
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no_project: "No active project"
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select_prompt: "Select a unit or building to construct"
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ticks_remaining: "%1 ticks remaining (%2 / %3 Labor)"
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cancel_btn: "Cancel"
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districts_header: "DISTRICT: CITY CENTER"
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no_buildings: "No extensions built yet"
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choose_project: "CHOOSE CITY PROJECT"
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tab_buildings: "Buildings & Extensions"
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tab_units: "Units"
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btn_build: "Build"
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btn_train: "Train"
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status_built: "BUILT"
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status_in_progress: "ACTIVE"
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labor_cost_label: "%1 Labor (%2 ticks)"
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unit_trained: "%1: %2 trained!"
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building_completed: "%1: %2 completed in %3!"
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project_started: "%1: Started %2"
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project_cancelled: "%1: Project cancelled"
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already_built: "%1 already built in this city!"
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growth_float: "+%1 Inhabitants | +%2 Culture"
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not_enough_culture: "Not enough Culture! (%1 needed)"
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worker_freed: "Pop worker freed"
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worker_assigned: "+1 Pop working"
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no_free_pop: "No free Pop!"
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buy_tile: "BUY"
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occupied: "OCCUPIED"
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