bart
|
772d4494e8
|
add recharge
|
2026-11-10 19:54:00 +01:00 |
|
bart
|
882c83ba13
|
Fix scanline comb artifact in road shader by using integer-rounded tile coordinates
|
2026-11-09 21:41:38 +01:00 |
|
bart
|
eaa847ac27
|
Improve road curve smoothness (C1 sin^2 curve) and crisp road surface/curb contrast
|
2026-11-09 21:34:29 +01:00 |
|
bart
|
4685451afe
|
Add organic S-curve meandering to tile road texture shader
|
2026-11-09 21:18:44 +01:00 |
|
bart
|
a8841f59d9
|
Render roads directly as part of the tile texture in shaders/simple.frag
|
2026-11-09 21:11:06 +01:00 |
|
bart
|
17901ce25c
|
Refactor farm building speed to builder unit action_speeds and enable infinite charges
|
2026-11-08 17:01:26 +01:00 |
|
bart
|
5af4581182
|
units
|
2026-11-08 15:42:54 +01:00 |
|
bart
|
dfd497d728
|
init versie
|
2026-11-08 11:22:15 +01:00 |
|