69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
#ifndef UNITCONFIG_H
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#define UNITCONFIG_H
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#include <QString>
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#include <QStringList>
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#include <QMap>
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#include <vector>
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enum class UnitCategory {
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Military, // militair
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Reconnaissance, // verkenning
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Builder // bouwen
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};
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inline QString unitCategoryToString(UnitCategory cat) {
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switch (cat) {
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case UnitCategory::Military: return "Militair";
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case UnitCategory::Reconnaissance: return "Verkenning";
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case UnitCategory::Builder: return "Bouwen";
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}
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return "Onbekend";
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}
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inline UnitCategory stringToUnitCategory(const QString &str) {
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QString s = str.trimmed().toLower();
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if (s == "militair" || s == "military") return UnitCategory::Military;
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if (s == "verkenning" || s == "recon" || s == "scout") return UnitCategory::Reconnaissance;
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if (s == "bouwen" || s == "builder" || s == "civilian") return UnitCategory::Builder;
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return UnitCategory::Builder;
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}
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struct UnitConfig {
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QString id;
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QString name;
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UnitCategory category;
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int health;
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float movementSpeed;
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int cost;
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int attackDamage;
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int attackRange; // 1 for melee, >1 for ranged
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QString iconPath;
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QStringList actions;
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UnitConfig()
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: id(""), name(""), category(UnitCategory::Builder), health(100),
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movementSpeed(2.0f), cost(10), attackDamage(0), attackRange(1),
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iconPath("") {}
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bool isRanged() const { return attackRange > 1; }
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bool isMilitary() const { return category == UnitCategory::Military; }
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bool canAttack() const { return actions.contains("aanvallen") || isMilitary(); }
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bool canBuildCity() const { return actions.contains("steden_bouwen") || actions.contains("build_city"); }
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};
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class UnitConfigManager {
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public:
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UnitConfigManager();
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bool loadFromDirectory(const QString &dirPath);
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bool loadConfigFile(const QString &filePath);
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const UnitConfig* getConfig(const QString &id) const;
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const QMap<QString, UnitConfig>& getAllConfigs() const { return m_configs; }
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private:
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QMap<QString, UnitConfig> m_configs;
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};
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#endif // UNITCONFIG_H
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