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Ascent-of-Man/config/city.yaml
T

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# City configuration parameters
# All values are configurable
initial_inhabitants: 1000
inhabitants_per_pop: 100000
initial_border_radius: 1
max_workable_radius: 3
default_tile_slots: 1
city_view_zoom: 4.8
# Per-tick resource generation & mechanics
base_resource_yield_per_tick: 500
tile_culture_cost: 10000
food_to_inhabitants_ratio: 1.0
default_unit_labor_cost: 1000
unit_labor_cost_multiplier: 20
# Base yield breakdown per resource (default 500 per tick)
base_yields:
voedsel: 500
arbeid: 500
kennis: 500
cultuur: 500
geloof: 500
goud: 500
# Initial player national resources
initial_national_resources:
cultuur: 10000
kennis: 0
geloof: 0
goud: 0
# Slot long press duration in milliseconds to open resource selection popup
slot_long_press_duration_ms: 400
# Priority order for resources (used for tie-breaking when yields are equal and display order)
resource_priority:
- "voedsel"
- "arbeid"
- "goud"
- "kennis"
- "cultuur"
- "geloof"