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Ascent-of-Man/city.h
T
2026-11-08 15:42:54 +01:00

21 lines
467 B
C

#ifndef CITY_H
#define CITY_H
#include <QString>
#include <QVector3D>
struct City {
int id;
int playerId;
QString name;
int tileX;
int tileY;
QVector3D worldPos;
City() : id(0), playerId(0), name(""), tileX(0), tileY(0), worldPos(0, 0, 0) {}
City(int cId, int pId, const QString &cName, int tx, int ty, const QVector3D &pos)
: id(cId), playerId(pId), name(cName), tileX(tx), tileY(ty), worldPos(pos) {}
};
#endif // CITY_H