59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
#ifndef VERTEX_H
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#define VERTEX_H
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#include <QVector3D>
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#include <QVector2D>
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#include "face.h"
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class Vertex
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{
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public:
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// Constructors
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Q_DECL_CONSTEXPR Vertex();
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//Q_DECL_CONSTEXPR explicit Vertex(const QVector2D &position);
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Q_DECL_CONSTEXPR Vertex(const QVector2D &position, const QVector2D &texturepos);
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// Accessors / Mutators
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Q_DECL_CONSTEXPR const QVector2D& position() const;
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Q_DECL_CONSTEXPR const QVector2D& texturepos() const;
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void setPosition(const QVector2D& position);
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void setTexturepos(const QVector2D& texturepos);
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// OpenGL Helpers
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static const int PositionTupleSize = 3;
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static const int ColorTupleSize = 3;
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static Q_DECL_CONSTEXPR int positionOffset();
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static Q_DECL_CONSTEXPR int colorOffset();
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static Q_DECL_CONSTEXPR int stride();
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private:
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QVector2D m_position;
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QVector2D m_texturepos;
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};
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/*******************************************************************************
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* Inline Implementation
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******************************************************************************/
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// Note: Q_MOVABLE_TYPE means it can be memcpy'd.
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Q_DECLARE_TYPEINFO(Vertex, Q_MOVABLE_TYPE);
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// Constructors
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Q_DECL_CONSTEXPR inline Vertex::Vertex() {}
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//Q_DECL_CONSTEXPR inline Vertex::Vertex(const QVector2D &position) : m_position(position) {}
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Q_DECL_CONSTEXPR inline Vertex::Vertex(const QVector2D &position, const QVector2D &texturepos)
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: m_position(position), m_texturepos(texturepos) {}
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// Accessors / Mutators
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Q_DECL_CONSTEXPR inline const QVector2D& Vertex::position() const { return m_position; }
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Q_DECL_CONSTEXPR inline const QVector2D& Vertex::texturepos() const { return m_texturepos; }
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void inline Vertex::setPosition(const QVector2D& position) { m_position = position; }
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void inline Vertex::setTexturepos(const QVector2D& texturepos) { m_texturepos = texturepos; }
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// OpenGL Helpers
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Q_DECL_CONSTEXPR inline int Vertex::positionOffset() { return offsetof(Vertex, m_position); }
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Q_DECL_CONSTEXPR inline int Vertex::colorOffset() { return offsetof(Vertex, m_texturepos); }
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Q_DECL_CONSTEXPR inline int Vertex::stride() { return sizeof(Vertex); }
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#endif // VERTEX_H
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