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Ascent-of-Man/player.h
T
2026-11-08 17:06:47 +01:00

46 lines
1.3 KiB
C++

#ifndef PLAYER_H
#define PLAYER_H
#include <QString>
#include <QColor>
#include <vector>
struct Player {
int id;
QString name;
QColor primaryColor;
QColor secondaryColor;
// National resources (shared across all cities of this nation)
int culture;
int science;
int gold;
int faith;
Player()
: id(0), name("Unknown"), primaryColor(Qt::blue), secondaryColor(Qt::white),
culture(10000), science(0), gold(0), faith(0) {}
Player(int pId, const QString &pName, const QColor &primary, const QColor &secondary,
int pCulture = 10000, int pScience = 0, int pGold = 0, int pFaith = 0)
: id(pId), name(pName), primaryColor(primary), secondaryColor(secondary),
culture(pCulture), science(pScience), gold(pGold), faith(pFaith) {}
};
class PlayerManager {
public:
PlayerManager();
bool addPlayer(int id, const QString &name, const QColor &primary, const QColor &secondary);
const Player* getPlayer(int id) const;
Player* getPlayer(int id);
const std::vector<Player>& getPlayers() const { return m_players; }
std::vector<Player>& getPlayersMutable() { return m_players; }
bool isCombinationUnique(const QColor &primary, const QColor &secondary, int excludeId = -1) const;
private:
std::vector<Player> m_players;
};
#endif // PLAYER_H