bart
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745089df7c
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Implement tile-targeted road route construction and OpenGL 3D layered road rendering
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2026-11-08 22:45:12 +01:00 |
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bart
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c47673575b
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Implement action-needed queue bar at bottom of screen with oldest-first ordering and dismissal
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2026-11-08 22:39:20 +01:00 |
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bart
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705aa0f0f0
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feat(ui): place city project list vertically on the right with queue management and cancellation
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2026-11-08 22:37:31 +01:00 |
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bart
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980e777199
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Complete city production queue implementation
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2026-11-08 22:30:13 +01:00 |
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bart
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4eda595861
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fix(build): resolve compilation errors in gamemanager and qscenerenderer
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2026-11-08 22:07:15 +01:00 |
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bart
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996030e9d3
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docs: allow builds with explicit user permission in AGENTS.md
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2026-11-08 22:03:24 +01:00 |
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bart
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b1f67be139
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Fix duplicate definition of struct TileRoad in gamemanager.h
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2026-11-08 21:57:44 +01:00 |
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bart
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8c907a5215
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Merge branch 'main' into session/builder-roads
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2026-11-08 21:55:44 +01:00 |
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bart
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dfefb2d7fb
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Implement builder road construction with hex-edge auto-connection, winding rendering, and speed bonus
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2026-11-08 21:52:34 +01:00 |
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bart
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43b8b1556d
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Implement default best-yield resource and long-press resource selection for city slots
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2026-11-08 21:43:11 +01:00 |
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bart
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4b237872eb
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Implement unit action queueing and busy state validation
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2026-11-08 21:31:56 +01:00 |
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bart
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cbba54969a
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Add interactive production panel with unit/building tabs and district overview to city view
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2026-11-08 21:24:48 +01:00 |
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bart
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f8cd221e37
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Implement city production projects for units and buildings
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2026-11-08 21:22:04 +01:00 |
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bart
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ae04619dae
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Add .gitignore for build artifacts
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2026-11-08 21:00:25 +01:00 |
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bart
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73acd61c82
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Align terrain movement snowline parameters with shader and add polar land ice threshold
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2026-11-08 20:59:53 +01:00 |
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bart
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72234a23a8
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build: update binaries and build artifacts
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2026-11-08 20:48:15 +01:00 |
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bart
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9fe4a631e4
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Fix elevation calculation and polar snowline threshold preventing unit movement
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2026-11-08 20:44:55 +01:00 |
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bart
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df6eac62ca
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Add VS Code build, launch, and IntelliSense configuration
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2026-11-08 17:12:35 +01:00 |
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bart
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abfac333eb
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Account for step cost in real-time unit movement speed
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2026-11-08 17:08:55 +01:00 |
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bart
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69362c6ef0
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Include terrainmovementmanager.h in unit.cpp
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2026-11-08 17:08:33 +01:00 |
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bart
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fa8ff1898d
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Use calculateStepCost with slope penalties in Pathfinder::findPath
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2026-11-08 17:08:20 +01:00 |
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bart
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23d31b8258
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Implement slope calculation and uphill/downhill step cost in terrainmovementmanager.cpp
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2026-11-08 17:08:07 +01:00 |
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bart
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9c57ea3b27
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Add slope calculation methods to terrainmovementmanager.h
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2026-11-08 17:07:22 +01:00 |
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bart
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eaddef5ff2
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Configure slope and terrain movement penalties in terrain_movement.yaml
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2026-11-08 17:07:09 +01:00 |
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bart
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408541c7e0
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update
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2026-11-08 17:06:47 +01:00 |
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bart
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17901ce25c
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Refactor farm building speed to builder unit action_speeds and enable infinite charges
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2026-11-08 17:01:26 +01:00 |
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bart
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55e4276025
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docs: add session git branching and no-build directive to AGENTS.md
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2026-11-08 16:54:02 +01:00 |
|
bart
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1140dd562b
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stad
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2026-11-08 16:15:49 +01:00 |
|
bart
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5af4581182
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units
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2026-11-08 15:42:54 +01:00 |
|
bart
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dfd497d728
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init versie
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2026-11-08 11:22:15 +01:00 |
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