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bart/Ascent-of-Man
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46 Commits 1 Branch 0 Tags
8c24b112d41d3f78cff30053f931e2067cfb4db0
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Author SHA1 Message Date
bart 8c24b112d4 ticks 2026-11-10 20:31:33 +01:00
bart 2ef8e857e0 ticks explained 2026-11-10 20:25:47 +01:00
bart 772d4494e8 add recharge 2026-11-10 19:54:00 +01:00
bart ea0eedc0fb paden wisselen 2026-11-09 22:21:41 +01:00
bart eff6598555 Remove unused .o files from tracking 2026-11-09 22:16:56 +01:00
bart 8eda9a2532 Implement target-tile selection and Shift-queueing for all unit actions 2026-11-09 22:13:49 +01:00
bart 882c83ba13 Fix scanline comb artifact in road shader by using integer-rounded tile coordinates 2026-11-09 21:41:38 +01:00
bart eaa847ac27 Improve road curve smoothness (C1 sin^2 curve) and crisp road surface/curb contrast 2026-11-09 21:34:29 +01:00
bart 4685451afe Add organic S-curve meandering to tile road texture shader 2026-11-09 21:18:44 +01:00
bart a8841f59d9 Render roads directly as part of the tile texture in shaders/simple.frag 2026-11-09 21:11:06 +01:00
bart d266715418 Implement technology tree, research queue by least remaining work, and unit/building tech availability & obsolescence 2026-11-09 20:28:53 +01:00
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