Commit Graph
14 Commits
Author SHA1 Message Date
bart 8eda9a2532 Implement target-tile selection and Shift-queueing for all unit actions 2026-11-09 22:13:49 +01:00
bart d266715418 Implement technology tree, research queue by least remaining work, and unit/building tech availability & obsolescence 2026-11-09 20:28:53 +01:00
bart cefc57561b fix(build): align argument order in Pathfinder::findPath calls 2026-11-09 19:33:55 +01:00
bart c47673575b Implement action-needed queue bar at bottom of screen with oldest-first ordering and dismissal 2026-11-08 22:39:20 +01:00
bart 980e777199 Complete city production queue implementation 2026-11-08 22:30:13 +01:00
bart 4eda595861 fix(build): resolve compilation errors in gamemanager and qscenerenderer 2026-11-08 22:07:15 +01:00
bart 8c907a5215 Merge branch 'main' into session/builder-roads 2026-11-08 21:55:44 +01:00
bart dfefb2d7fb Implement builder road construction with hex-edge auto-connection, winding rendering, and speed bonus 2026-11-08 21:52:34 +01:00
bart 43b8b1556d Implement default best-yield resource and long-press resource selection for city slots 2026-11-08 21:43:11 +01:00
bart 4b237872eb Implement unit action queueing and busy state validation 2026-11-08 21:31:56 +01:00
bart f8cd221e37 Implement city production projects for units and buildings 2026-11-08 21:22:04 +01:00
bart 17901ce25c Refactor farm building speed to builder unit action_speeds and enable infinite charges 2026-11-08 17:01:26 +01:00
bart 1140dd562b stad 2026-11-08 16:15:49 +01:00
bart 5af4581182 units 2026-11-08 15:42:54 +01:00